Because Ro2 has no ping compensation, you will have to lead at ANY range, even point blank. This is because your shot will register <insert your ping here> ms after you fire.
It is a system I dislike, but many people prefer it over the client side system where you fire and your computer calculates whether you get the hit before telling the server that you DID get a hit, rather than telling it that you fired.
It is a system I dislike, but many people prefer it over the client side system where you fire and your computer calculates whether you get the hit before telling the server that you DID get a hit, rather than telling it that you fired.