Okay there are two lines that seem to affect the ironsights under RoGame.RoPlayerInput
Ironsights and Rightmouse button
Please post your entire working lines on which ever one you changed. Thanks.
[ROGame.ROPlayerInput]
Bindings=(Name="Ironsights",Command="Ironsights | onrelease Toss",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Ironsights",Command="Ironsights | Button bIronsights | OnRelease Ironsights",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
This did work much Thanks! Now I am trying to figure out how to make this work for other things such as crouch I have tried several things I thought would work but no luck. Seems that there are several binds for crouch aka duck, Toggl_Duck, ToggleCrouch and so it is a bit confusing. Anyone have luck toggling this or the overhead map?Oy, again????
Lol ok once more for the sticky:
Find:
Code:[ROGame.ROPlayerInput] Bindings=(Name="Ironsights",Command="Ironsights | onrelease Toss",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Change to:
Code:Bindings=(Name="Ironsights",Command="Ironsights | Button bIronsights | OnRelease Ironsights",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Post whether it works or not for you.
Bindings=(Name="Toggl_Map",Command="ShowOverheadMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="O",Command="Toggl_Map
| Onrelease
Toggl_Map",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="C",Command="Toggl_Duck | Onrelease
Toggl_Duck",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Toggl_Duck",Command="ToggleCrouch | Button
bDuckHeld",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
The following lines would seem to toggle showing the map when you press and hold the O button on release the map would go away. Anyone have any other ideas on how to make the map only show when you have the button pressed. Same goes for Crouch below. Thanks.
Code:Bindings=(Name="Toggl_Map",Command="ShowOverheadMap",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Bindings=(Name="O",Command="Toggl_Map | Onrelease Toggl_Map",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Code:Bindings=(Name="C",Command="Toggl_Duck | Onrelease Toggl_Duck",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Code:Bindings=(Name="Toggl_Duck",Command="ToggleCrouch | Button bDuckHeld",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Name="HoldToCrouch",Command="ToggleCrouch | Button
bDuckHeld | OnRelease ToggleCrouch"
Bindings=(Name="Toggl_Map",Command="ShowOverheadMap"
Bindings=(Name="O",Command="Toggl_Map | Onrelease Toggl_Map")
Bindings=(Name="O",Command="ShowOverheadMap | button bShowOverheadMap | Onrelease ShowOverheadMap")
[SystemSettings]
SingleVoiceVariation=True
You can disable the dynamic shadows completely, just serach fopr it in the engine.ini "dynamicshadows" togetherRO Setting tweaks I've done:
- Disabled the tick options like lightrays blur and bloom
Set the shadow settings lower
Set the lightning settings lower
Disable the steam community ( HUGE IMPACT!)
Played around with the occlusion level for different - higher actually improved FPS by 1 - 3.
depthoffield = FALSE (gives up to +20 fps for some people)
MaxMultisamples = 0 (disable regular anti aliasing)
MaxAnisotropy = 1 (disable anisotropic filtering)
AllowRadialBlur=False
MotionBlur=False
for some users the following helps as well.
CompatLevelCPU = 4
Again this did improve things but I want to see if there is anything I can do to get just a little more! Please let me know if you can help!
:IS2:
Mine allready was on false.They changed this in the first patch iirc, but you can change it back and then hear all three voices again.