Well i believe he said that the targeted specimen targets the closest living thing, be it specimen or player.
And as for the fact you want the gun light, would a lighter gun have less ammo than the (slightly) heavier gun? Or would the ammo stay the same.
i.e. My bolt-action dart gun has 57 darts and weighs 5. If it was reduced to 2-4, would the ammo go down to 30-40?
Would the gun have infinite darts like the MP7M or have limited darts?
Im thinking about the same amount of ammo. Because unlimited seems like a bit much, but too little ammo discourages people from using, or even buying, it. A nice amount of ammo should stop it from becoming useless, but not overusing it, or perhaps abusing it.
And a taser stunning a scrake that can take a full AA12 clip? To the head?! It seems a tad farfetched in that department, but I think it could work in many other ways.
And, after all, with these passive medic weapons, why not make a selection? It seems perfectly suitable for an entire vareity for players to choose. That way, they have to pick the right weapons to suit their playstyle, or the strategy. And if the player wants to carry a bunch, it would weight him past ramboing, but enable him to help the team further. The player would be given a whole set of possible setups, and the variability allows for loads of choices!
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