i really don't think people have that exact idea of what the medic class is for. me for example, i am tired of seeing medics buying crossbows or katanas to become better killers as that is not their role. however i do understand that the class has to have some type of actual "weapon" to keep it engaged in the action. TW adding the mp7 was absolutely brilliant since it allowed the medic to have something to kill with and something to heal with.
the idea that light machine guns belonging to the class is the result of the mp7 being an smg. the functionality and nature of an "smg" type weapon fits well with the perk as those types of weapons are small in size, light in weight, relatively weak in damage, and have a high rate of fire to make up for the lack of damage. so when somebody like me made the proposition to move the bullpup to the medic, the gun fits that "smg" mentality that's already seen in the mp7.
well not if that dart does something different then the current healing darts......which your idea is a dart that tranquilizes zeds and give adrenaline to team mates correct?
no offense, but the dart gun you described on its own, would be pointless. however the concept of what the darts do is the key to this basic idea. a traquilizer dart IS a great idea. it does something useful, and something different that all the other "healing" objects (syringe, darts) the medic already has available.
my suggestion of applying your "dart gun" idea as an attachment for the bullpup would give a uniqueness to the weapon from the "medic" role standpoint, while giving the perk another means of killing so that medics aren't buying non-perk weapons like katanas, crossbows etc...... plus, balance would be kept intact.
yup agreed, which is why i like your idea for an alternative "healing" dart. i think of the medics role as the team's "guardian" or "protector". the current medic darts/syringe heal team mates. your tranquilizer/adrenaline dart idea would protect your team mates by giving them a boost or slowing down the enemies. that's why i love the concept. however i just don't see the idea, by itself, making much of a difference. after seeing the way most medics play that role, they want more of an ability to kill. so i say give them that ability with something like the bullpup, but better encourage them to "protect/heal" their team mates with something like your dart idea in the form of a weapon attachement.