While I agree that the Medic could use an "utility gun" I'd not give the Medic a tranquiliser dart to calm down enraged FP's and Scrakes as this would just make them even better at kiting the specimens around the map solo.
Personally I'd give them a medic gun that does not deal any damage to specimens, but would be able to heal the teammates beyond 100hp, for example 120hp and then start draining down slowly back down to 100hp, at a rate of 1/hp second. This would be very useful, especially when playing with a berserker who would really benefit from this little "pick-me-up". However, this gun should use up more than 50 healing charges to keep it balanced.
Personally I'd give them a medic gun that does not deal any damage to specimens, but would be able to heal the teammates beyond 100hp, for example 120hp and then start draining down slowly back down to 100hp, at a rate of 1/hp second. This would be very useful, especially when playing with a berserker who would really benefit from this little "pick-me-up". However, this gun should use up more than 50 healing charges to keep it balanced.
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