Planned Post Launch Changes
While we’ve been reacting to player feedback from the latest beta tests, not everything the team is working on will be ready in time for launch day. Please find a partial list of some of the changes that are likely (please note that future developments are subject to change as items are prototyped and worked on. Items listed here may not come in the exact form listed or at all) to come in updates after launch:
While we’ve been reacting to player feedback from the latest beta tests, not everything the team is working on will be ready in time for launch day. Please find a partial list of some of the changes that are likely (please note that future developments are subject to change as items are prototyped and worked on. Items listed here may not come in the exact form listed or at all) to come in updates after launch:
- Increased rewards for being the first to loot a Vault Terminal room
- Example: A guaranteed purple keycard
- Penalty for shooting civilian NPCs. The goal is not to punish agents who accidentally take one down during a fight, but to prevent rampant murders and spy checks.
- Initial prototype makes agents scale up in “heat levels”, this results in them taking more damage from guards and other agents as they do. Heat goes down over time. (ONCE AGAIN THIS IS A PROTOTYPE SUBJECT TO CHANGE)
- The training room will display shot damage on the back screen
- Addition UI elements to help players understand the weapons better are also going to be added post launch
- Private Lobbies
- We know this is a much requested feature for friends to play with each other and it is slated for post launch development. We do not currently have an expected ETA on this feature to share.
- Agent Balance
- We’ll be continuing to adjust agent weapons and abilities, improving those that are under-performing and bringing down those that are over-performing.