A question regarding spawn killing

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slyder73

Active member
Aug 3, 2006
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I have a question to the community, because I

From the reaction on the Axis team some of them were spawning and dying under fire. Now, here is my question. In Bad Company 2 it was frowned upon to kill anyone in spawn area. I didn't see any information how things work here. Am I allowed to kill people instantly when they spawn? Or am I not?

Somehow I doubt that the opposing team would hold their fire and let me go off my spawn point once spotting me, I'd expect a bullet instead and no apologies after that. So, how the community sees spawn killing? Is there anything I should be aware of? Or these people should be ignored?

It is the job of your team to communicate and deal with that MG.
There are more than one spawn area. Choose a different one. Or call arty and destroy the gun. Or spawn on squad leader.
Sounds like a skilled mg'er doing a good job for his team.
 

wooki

FNG / Fresh Meat
Sep 22, 2011
150
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hhgallery.blogspot.com
I don't have problems with it really. Not in this game. The aura of RO2 is real war where anything goes and unfair and unbalanced battles are part of its charm :)
 

CrossTrain

FNG / Fresh Meat
Jul 17, 2011
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Indiana USA
www.tb-clan.org
The ONLY rule regarding this SHOULD be covered by each servers admin. Come to ours and we will tell you absolutely not. Others take the "anything goes" approach. Which is fine. The server rules should tell you!
 

flavin420

FNG / Fresh Meat
Oct 2, 2009
308
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I never spawn kill in whatever game im in, but if i accidently get into the enemy spawn im gonna defend myself until i can get the F out.

It all comes down to the type of person, i have honor so i dont spawn camp, but all is fair in WAR, and stalingrad is freakin WAR!!!
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
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I prefer what RO2 is doing to some games where, by using death-in-spawn-area detection, it actually encouraged the losing team to bunker down in their spawn.

Being on the receiving end of spawn camping in RO2 is brutal, because the maps set it up that way. Luckily RO2 doesn't force you into random spawns and you can switch to different spawn points to try and get out from under the enemy's thumb.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
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I have a question to the community, because I didn't see it in any topic on the forums, so I will make my own for it. I was playing the Station map on the Allies side. One of the HMG's was so well placed - looking straight at the Germans - that I had many kills with it (+20) while not being under any kind of threat (very narrow view of fire, I was just moving my aim from left to right and right to left, killing anyone trying to get close, firing constantly, stopping only to reload and then fire again).

From the reaction on the Axis team some of them were spawning and dying under fire. Now, here is my question. In Bad Company 2 it was frowned upon to kill anyone in spawn area.....

That was never my experience, as most of the time in BC2 for me, I spent 80% of the time being killed in spawn by hovering helicopters, tanks or several soldiers camping behind the spawn to shoot you in the back, and respawning on their buddies to keep it going.

When I complained, I was told it was a "Fair" tactic :rolleyes:

I didn't see any information how things work here. Am I allowed to kill people instantly when they spawn? Or am I not?

In the past RO's, no.... but in those versions of the game, spawn areas were generally designed in such a way that it was almost impossible to attack players in their spawn unless you tossed a grenade in, thus spawn killing was almost non-existent.

In regards to RO2, I don't know what the official stance is, but imo.... spawn killing in any game is a no-no, simply because the players are spawning out in the open, have no idea where exactly they were spawned, have no idea which direction they're facing and almost always have no chance to defend themselves.

Sure, being the guy who's doing the killing, it's a nice and easy way to rack up points..... but having the shoe on the other foot & being the guy who just spawns, dies, spawns, dies, spawns, dies the entire round..... where the hell is the fun in that?

It ruins the enjoyment of the game for everybody else, including your own team, as you're hogging all the kills from the rest of your team and there is no challenge in the game.

It's cheap and if I was running a server, I'd ban people who spawn kill.

The only time spawn killing is ok in my books is when the round is basically over, one teams' reinforcements are gone, and the game is being dragged out by a camper hiding in their spawn, or idling in their spawn.

Somehow I doubt that the opposing team would hold their fire and let me go off my spawn point once spotting me, I'd expect a bullet instead and no apologies after that. So, how the community sees spawn killing? Is there anything I should be aware of? Or these people should be ignored?

Spawn killing seems to be something that's a way of life in most games, but one of the reasons why I enjoy RO is because it's not as rampant in the game as in others..... I have a chance to move a few feet from where I was spawned, I have a chance to set up some sort of tactics.

Killing people as soon as they come out of their spawn area has been an acceptable tactic since the begining, but killing someone the moment they appear on the map is lame, takes the fun out of the game for everybody, especially the people who don't have a chance to do anything..... and when it happens to me in any game, I quit the game and either go into another server, or if it's really bad and happens on every server, than I just stop playing the game altogether.

What's the point in playing a game that you can't even play because you're constantly killed before you can move two feet?

That's my 2 cents on the matter anyways..... From my experience in RO, it's not welcome.

The problem of punishing shooting into the spawn area is: What happens if someone is in the certain area and shoots at you. You should be allowed to shoot back. Wouldn't it be unfair if you shoot him and get killed by God's hand for doing so?

There's a huge difference between shooting at someone who's camping in their spawn & shooting at your team...... and shooting people as soon as they're plopped onto the map and don't know wtf is going on or where they're facing in order to put up any sort of fight.

The maps themselves have certain issues, so like buildings having windows only in one direction and sometimes in the direction of a team's spawn area. Spawn-protected areas are mainly misplaced in the game currently. (e.g. Water Refinery obj on CommissarsHouse. As Axis you can't even walk to the other end of the obj zone).
And on other maps you can easily walk into the spawn without there ever being a spawn-protection area. It happened to me several times that the Russian team drove their t34 into the Axis spawn on PavlovsHouse and gunned down everyone.

That guy should have been banned and map exploits like that should be quickly corrected.

Artillery works also perfect for the spawn decimation, yes the spawn is often a "no valid target" but as the artillery and particularly the rockets are very wide spread you can get a good percentage of the enemy team spawning even if you haven't marked the spawn area directly.

Can't say I was ever able to do this. I can mark outside of their spawn area and blow up people as they walk out of their spawn area.... which is fair game imo, but I never been able to drop it directly on people who were just spawning. If it's possible, than again, that should be corrected.

Lots of work for Tripwire in my eyes.

Indeed..... if there are map exploits that can allow players to easily mow down people the moment they spawn, it needs to be fixed fast, otherwise I know I will be one person who will stop playing those maps.

At present, I have yet to personally experience any spawn killing, but if it becomes a common thing within RO, i'll be very disappointed.

Even if I come across an area where I have a clear view of the enemy spawning, I refuse to mow them down and I will instead attempt to flank them in the direction they're heading, outside of their spawn area..... at least then they stand some sort of chance, can head off in another direction, fight back, etc..... and I feel that my kills were justified & earned without being cheap.

Just setting up an MG and mowing down everything that pops onto your screen via spawn & calling it a legit "Tactic" isn't any different thant walking into a chicken coop with a loaded shotgun..... and calling it "Hunting"

Yes, war is brutal and almost anything goes.... but nobody just magically appears out of thin air in war either, thus that's not a very good argument.
 
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LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
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I have no qualms about killing someone moving out of their spawn, but I try to avoid it if I can see or figure out it is the actual spawn itself. It's only fair to give a guy a second to orient themselves and get into the fight. There's a difference between being pinned in the spawn and being killed in it.
 

Floyd

Grizzled Veteran
Feb 19, 2006
4,313
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Waterproof
www.ro50pc.net
Quite amazed at some of the viewpoints expressed.:eek:

While playing allies on Commisar, we had a guy on our servers boasting to us that he placed arty in the opposing teams spawn. We asked him nicely not to do that (he was on our team) and he scoffed at us.

Fair play is out the window these days, is it not? :rolleyes:

If your SL is dead, you spawn randomly. In the larger servers, spawns may take place in more than one location, even if you've chosen otherwise. So, getting spawn killed multiple times in a row is not always about being a noob.

Being a good sport and not taking advantage of obvious mapper oversights doesn't cost anyone anything. Assholes get the boot....

Our rule of thumb:
Exit camping is acceptable.
Spawn Killing (repeatedly killing waves instantly as they appear) is not.

The OP's position is not so blantant as some I've seen on that map, so I'd understand if he didn't realize if he were spawn killing vs. exit camping. Often its hard to get the dieing to admit how/when they are dieing.
 
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