A question for those around here who don't like/play RO2

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Stahlgeist

FNG / Fresh Meat
May 4, 2007
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Newfoundland, Canada
I would venture that we're here, posting actively, in the hopes that Tripwire will take our criticism seriously in the continued development of the game. RO2 has a lot of great new features and plenty of potential, but there are a good number of problems beyond the glitches and bugs that need addressing.

I might dislike the game as it is now, but I post about it because I want to see it change. Some people will simply dismiss the game and move on to something else, but like many others, I feel an investment in the series and want to see the game improve and expand. It does no good to simply say the game sucks, it does no good to leave it without a word, and it does no good to blindly defend it and tell naysayers to go elsewhere.
 

Destraex

FNG / Fresh Meat
Sep 2, 2011
368
67
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Ohh so many reasons, i'll try to make this short and to the point though. guess the best way i can do that is to state what i feel it is missing.

Realism:
There isen't enough of it, sure it has realistic features, but you know what? So does the CoD and BF series, and tons of others, games that offer ironsight aiming, prone, lean and lots of other things are a dime a dozen thease days. Thease mechanics may be important in a realism game, and Ro2 does have some nice and even unique ones, but it all means nothing if the game doesen't play out in a realistic way, and Ro2 just doesen't.
It plays far to much like any other generic military themed FPS, it's things like the speed of the game (the speed of everything, be it anims, running, or the battles thanks to Lockdown), lack of inertia in player and gun handling, aiming at targets taking very little time, the mechanics as they have been implimented do not work for a realism game, this game plays more like a more hardcore version of BFBC2's Hardcore mode, and nobody would call that realism.

Lack of Immersion:
This is somewhat tied to the above point, as in when you see a German LMG'er assault a building Rambo style fiering his MG from the hip, that kinda breaks immersion. But more to the point, this is about the damned unlocks, to thouse of us who got into RO enough to study the history of the eastern front, we've got a bit of a problem here, because we can't unlearn what we've learned, all thease prototypes, extremely rare weapons and equipment, the ones that never existed in real life, the ones that didn't exist yet in the timeframe of the game, and on and on and on, and in such huge numbers too!
Ro1 may have bent the rules a little for the sake of balance, but Ro2 takes historical accuracy and bludgeons it to death with a tire iron, it kills my sense of immersion, and that was probably the best part of RO! TWI used to say "other games make you feel like you are in a war movie, RO makes you feel like you are in a war", and i wholly agree with that, and it was a major part of what made RO special. Ro2 feels like a war movie, the kind were they coulden't get the right props, so they just used whatever they could get their hands on.

Lack of balance and teamplay: Yeah speaking of thouse damned unlocks, in Ost they did add some questionable things like the G41 (that was a very rare gun in reallity), but they did it for the sake of balance. In Ro2, they have added a ton of stuff just for "cool factor" with reckless disregard to what it would mean to the game's balance.
The MG-34 gets a friggen 250 round belt (you know guys, 100 existed too, why a whole bloody 250?!?!) with insta reloading whilst the DP gets nothing.. and i doubt i need to name all the balance problems, feel free to fill in the blanks.
But also teamplay is a problem, the squad system isen't doing what it's supposed to in this regard, and of course, now we have mechanics in place that makes people more interested in grinding for their next level up, than what's going on in the game.
It seems allmost every game ends the same way, one team steamrolls the other, and there is very little middle ground, and whilst Ost had this strange abillity to make players value teamplay on a subconcious level, Ro2 just doesen't pull it off.

Why am i still here?: Lots of reasons, for one i love RO, i've been a fan of the series since it began, i have followed it and it's community for many years, i have made freinds here and many good memories, and it doesen't seem right leave all that behind because TWI made an oopsie, and a bunch of newbies have wandered in and get offended that people might have complaints.
For another the game does have potential, lots of potential, and if the right things were fixed, changed, added in or made removable, it has the potential to be even better than Ost was. And as much as that potential is going to waste right now (or so goes my opinion), i still hope that someone will make good on that potential, but that won't happen if there's nobody around asking for that to happen.
And finally, where the bloody hell do you propose that i go? There is no alternative to RO right now, a WWII realism shooter that you can play as a pubber? Arma aint that, that's for sure, it's got the realism and there are mods for other time periods, but good bloody luck playing it if you don't desire to be in a clan or squad!

I need to go back to RO1 for 20 or so to remember how much slower it was.
I have not compared the two very much.

EDIT: RO1 is just as fast as the gunner at least.
I got wounded and their was no effect at all in fact.
Only difference I noticed was that guns seemed to be more accurate while hitting their targets less.

I just tried to join a server and have to wait for 30 minutes while an unending amount of mods is installed. I would hazard a guess these are just maps and skins?? Or has the game been modded so far that it is nothing like the original and nobody remembers what RO1 was really like when it started?
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
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56
Newton, NJ
While I like ROHOS, it really doesn't live up to my expectations. Why am I still here? There is no alternative shooter for me to play; MWBFCODwhatevernumber holds no real interest for me.

ROHOS still has great potential and at times I can get in a great game now and then on certain realism-like servers. That is when I can avoid all the hipshooting MKb and MG34 nuts. I can't begin to describe how that is such an immersion killer. Alot of what Grobut says holds true for me.

Hopefully things improve. Those are the reasons I am still here. That and I have been here in the forums for more than five years.
 
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Oldih

Glorious IS-2 Comrade
Nov 22, 2005
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Lack of balance

I'd argue the problem in practical sense is not as much about lack of balance as asymmetrical balance (IMO) is not a bad thing, but it is very dependant on cooperation of different gameplay mechanics to create such dynamics that things are not just looking like they are tossed there without any context. If you consider RO2 with more analytical mind how many features are rendered nearly nonexistent\almost useless in some ways, sometimes quite drastically due to some other feature? You could actually make a pretty long list about that.

(Inb4 someone makes epic counterremark, it's not that RO2 is completely FUBAR, it's just that it has the flesh, meat and ribs but the spine is missing to keep it all together in a nice, practical and functional way for the most part.)

Destraex said:
I just tried to join a server and have to wait for 30 minutes while an unending amount of mods is installed. I would hazard a guess these are just maps and skins?? Or has the game been modded so far that it is nothing like the original and nobody remembers what RO1 was really like?

98% of the mods you download are only used in a custom map or two you see quite infrequently in the first place, with the exception of ro.ru server if it's still running. The rest 2% are in use occasionally.
 
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ightenhill

FNG / Fresh Meat
May 17, 2009
382
54
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Im waiting for someone to unlock its potential (the devs seem to have lost the plot)

Problem is I cant actually see through the fog at the moment . Deadly silence from the Devs and a rather tricky to run (nevermind use) SDK that still doesnt work dont fill me with much hope.
 
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Obey

FNG / Fresh Meat
Sep 18, 2011
27
21
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Concerning the balance issues.
Personally i noticed that it greatly depends on number of players server capacity. ROHOS can hold up to 64 players but i seriously do not belive the maps were designed to withstand that number and keep the balance.
It came to my attention that the more players are there the harder it is for the attacking side to succeed. 32 defenders means all objective paths can bee covered with several fire teams and MG's. If attackers break thru they are overrun with counter-attacks before taking the objectives easly. Even if the attacking side is using lots of smoke, arty and tank support and are able to move up they loose so much reinforcements that they ran out at the end most often.

The best games ive played so far have been on 32-48 player servers. Very balanced as long as both teams remain active and are able to fight on and i believe each win or loss was deserved for that team.

I also had a chance to play a while with 20 or less players. Even on a supposedly smallest map - apartments the attackers had absolutely no problems with capturing objectives. It only takes 1 spot to break in the lines, wipe out and capture points before the enemy will re spawn. Its not hard unless the lock down times and reinforcements are very limited.

Conclusion: Game needs more maps of varied sizes (prefferably BIG!) With multiple approach paths to the objectives. Hell, id gladly make some if i could.
 

Lethall

FNG / Fresh Meat
Aug 11, 2011
173
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Florida, U.S.A
I have never played a Tripwire game but was referred to this site before RO2 was released.
I was mainly looking for a more realistic style game since most that started out that way have tended to head off in the run n gun direction.
RB6 (Ravenshield was probably the last good one and is still supported by mods) and OPF to name a couple.

I was really looking forward to this game, and purchased the retail version when it was released.

The game has never launched past the spash screen icon since day one.
There is even a sticky thread for this very issue .. yet there has been no solution as yet.

Also, the one option I really looked forward to playing with our gaming group are the co-op modes that were advertised as being in the game at release but are no where to be found.
The only answer I can find on this issue is a deffinate maybe .. that it may be released in an update one day. No date available!

So, I guess I am just hanging around from time to time to see if TWI lives up to their word (and reputation many here claim), fixes the game, and adds the modes promised.

I printed out the many problems in this game and Best Buy has already promised to rufund my purchase price if the game isn't fixed soon.
MW3 will be here in about a week, so I and my gaming group might go that route even though I am not really fond of the COD games.
Not one of them has purchased RO2 yet, and the longer it takes TWI to fix the issues, the less likely anyone will.
 

Lonestarranger

FNG / Fresh Meat
Sep 19, 2011
84
33
0
Realistic WWII FPS

Realistic WWII FPS

I am here because i enjoy WWII history and a realistic WWII FPS is a form of immersion. RO1 was that way for me because based on my time in the military and my extensive reading of military history, i could not play the run and gun, bunny hopping Call of Duty games. They just have no connection to reality. Then i found RO1. It was in comparison the difference between night and day. Had combined arms, had military objectives to attack/ defend instead of a mad house of run and gun farb fest. Team work was required to win.

I personally enjoy CO2, but think the command and control features need improvement. Someone suggested to my the game ARMA2 had better features for command and control and that there was a Russion Front Mod version of the game going to be coming out - Iron Front. So i bought ARMA 2 and Arrowhead since they are cheap now to check it out.

Now i see that Arma 2 engine is night and days more realistic over RO2. Realistic topograhical maps with grid coodinates, a command and control system very realistic and light years ahead of RO2. It is the kind of command and control used in real life military units. A map editor that is so easy to use that you can create a unique scenario litterally in minutes to share with others to fight. This means you can constantly fight new scenarios where you have to learn proper tactics, techniques, and procedures rather than playing same maps over and just being a master of the map. The editor lets you put Blue forces, Red Forces, Civilians, and animals in the scenario you create. I will not go into all the features, but all i can say is after going through the boot camp and creating my own scenario this weekend, i was just floored. All i could think of is why didn't TWI use the Arma 2 game engine to do RO2?!!

But Arma 2 is not WWII.

I will hold my decision until Iron Front comes out. But right now, i am here because still RO2 is the most realistic FPS out there. All others including Arma 2 is about modern conflict. And the Arma 2 WWII mods do not appear to have many players.

But TWI should bring more of the features in ARMA 2 into RO2!

For me, i will make my decision on which game i will keep supporting once Iron Front comes out in a few months and i see what improvements are made to RO2.

But man the potential of that editor in Arma 2 combined with the command and control system - oh, the potential for a WWII realistic FPS is unlimited!!!!
 
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Nazarov

FNG / Fresh Meat
Aug 24, 2009
674
190
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I can't unbuy the game...
I try to play it time to time. But then I find myself lying on the ground looking around for enemies shooting at me then die. Then repeat x4 and I just quit and play RO
 

Destraex

FNG / Fresh Meat
Sep 2, 2011
368
67
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I agree ARMA2 is more realistic in terms of map size and a few other things. But it also fails in some ways:

a) Armoured Vehicles are poorly protrayed. You want realistic armour play steel beasts pro pe. RO2 has better vehicle depiction and immersion.
b) It takes a very long time to play a game because of the distances involved. 300km maps do not always make for a quick game with the short time i sometimes have available.
c) There never seem to be enough players and it often feels like a commando raid because of this. Good map making and scripting can remedy this though.
d) I dare say weapon ballistics are not that great. The weapons in Arma2 always felt the same.. like toys.
e) Sounds are always the same. Its often hard to tell weapons apart.
f) The AI sees through grass

That said I will be getting iron front. But RO2 I think will have more longevity and a stronger player base. People simply cannot get into arma2 because of its complexity.

Operation Flashpoint (the original) is one of my favorite games of all time. But with the time I have these days and the features that RO2 has. I am happy enough with it.
 
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shadowmoses

FNG / Fresh Meat
Mar 14, 2006
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I'm hanging around because im waiting for the mods.
In my mind this game is SUCH a flop that its almost embarrassing. Me and buddies in the industry just laugh when ever we see certain game-play mechanics... many of those just baffle us.
and honestly the part of me that died when i got the full version of this game and saw how much of it was NOT what anyone wanted, wants to see the game fail and thusly see Ramms ego burst.

I feel like if i hold out for a while i will see the game fall completely into the toilet. I want to be around for when the community say's "I told you so" to TWI. I want to see TW feel for breaking the game franchise I've been INLOVE with for the past 6+ years. :D

In all seriousness... I'm hoping that TW wakes up and makes a Mutater at least, for the older more traditional RO1 players that takes out unlocks, bandaging, special weapons, instant tank respawns ect.
My hope is that there will be a purebred RO modder that will not only make a good set of maps but change some of the gameplays values to something less arcadey.

I agree ARMA2 is more realistic in terms of map size and a few other things. But it also fails in some ways:

a) Armoured Vehicles are poorly protrayed. You want realistic armour play steel beasts pro pe. RO2 has better vehicle depiction and immersion.
b) It takes a very long time to play a game because of the distances involved. 300km maps do not always make for a quick game with the short time i sometimes have available.
c) There never seem to be enough players and it often feels like a commando raid because of this. Good map making and scripting can remedy this though.
d) I dare say weapon ballistics are not that great. The weapons in Arma2 always felt the same.. like toys.
e) Sounds are always the same. Its often hard to tell weapons apart.
f) The AI sees through grass

That said I will be getting iron front. But RO2 I think will have more longevity and a stronger player base. People simply cannot get into arma2 because of its complexity.

Operation Flashpoint (the original) is one of my favorite games of all time. But with the time I have these days and the features that RO2 has. I am happy enough with it.

I'm so confused by this post. Personaly... the sound, gun mechanics are some of the few things i do indeed like about this game. i think maps aren't large enough and hope to see that fixed later in a patch/update. I might inquire if you played RO1 at all. because that game was farther towards the things you seem to dislike.
 
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EvilKiwi436

FNG / Fresh Meat
Aug 26, 2011
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I payed them?

Anyway, a good comparison is actually comparing it to Duke Nukem Forever. Very hyped, lots of history, great potential... but ultimately a huge fail because of the modern nanny features that have been put in.

You're opinion on how it's a great game pretty much falls down the drain when 80% of the original players have given up on it ;) (source: steamgraphs)

I AM THE ARBITER OF OPINIONS AND YOURS FAILS.

Really? Honestly? :confused:
 
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tonton-bob

FNG / Fresh Meat
Aug 7, 2006
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Nissa la bella ( or nice ;)
The game is a failure.

Skill learning curve is ridiculous compared to RO1 and many annoying features introduced in the game are just ruining the red orchestra experience (too many auto weapons, no sway, hit detection not working properly, performances ...)

I still hang around to see if people still care about the game and hope secretly for a good mod to relaunch the interest in the game.
I havent launched it in 10 days at least.
Sure thing , this is the first and last time that I ever preorder a game withouth testing it before and I will pay extra caution to TWI games ( if they ever release a new game )
 
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shadowmoses

FNG / Fresh Meat
Mar 14, 2006
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The game is a failure.

Skill learning curve is ridiculous compared to RO1 and many annoying features introduced in the game are just ruining the red orchestra experience (too many auto weapons, no sway, hit detection not working properly, performances ...)

I still hang around to see if people still care about the game and hope secretly for a good mod to relaunch the interest in the game.
I havent launched it in 10 days at least.
Sure thing , this is the first and last time that I ever preorder a game withouth testing it before and I will pay extra caution to TWI games ( if they ever release a new game )

:IS2:
Here here. Well stated
 

Destraex

FNG / Fresh Meat
Sep 2, 2011
368
67
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I'm so confused by this post. Personaly... the sound, gun mechanics are some of the few things i do indeed like about this game. i think maps aren't large enough and hope to see that fixed later in a patch/update. I might inquire if you played RO1 at all. because that game was farther towards the things you seem to dislike.

I'm so confused by your post.
* The maps in Arma2 are bigger than any other FPS map I have played on. You can literally tavel on foot for hours before hitting the end.
* The gun sounds sound tinny and the same to me. their is almost no difference in sound between a MG and a rifle. The rifles all sound the same. When games do this it is usually because they record the same sound and pay carefull attention to getitng that one sound right. Then they apply it to all weapons.
Il2 Sturmovik did this and immersion suffered for it.
 

SCandChives

FNG / Fresh Meat
May 5, 2011
311
83
0
New Zealand
I'm hanging around because im waiting for the mods.
In my mind this game is SUCH a flop that its almost embarrassing. Me and buddies in the industry just laugh when ever we see certain game-play mechanics... many of those just baffle us.
and honestly the part of me that died when i got the full version of this game and saw how much of it was NOT what anyone wanted, wants to see the game fail and thusly see Ramms ego burst.

I feel like if i hold out for a while i will see the game fall completely into the toilet. I want to be around for when the community say's "I told you so" to TWI. I want to see TW feel for breaking the game franchise I've been INLOVE with for the past 6+ years:D.
You see there's a problem with that theory, TWI can't afford to let this game fail, they've already lost a lot of respect with some people ("and saw how much of it was NOT what anyone wanted" is honestly an over-reaction, if it was true than noone would be playing the game) and if this game goes down the toilet they would possibly have to close down, and no one would want that because then they could never "fix" the game (even though it's not "broken" IMO) and they could never make more games and the whole RO series would die. I have faith that TWI will see this game through because they can't afford not to.