Hello, over the last few days Ive started to notice something seriously lacking in RO2, namely firefights.
My question is when is the last time you remember being part of an long, intense firefight, where both sides were really letting rip on each other, trying to suppress and move etc, sort of like an actual battle?
In my opinion, I havent, ever. The reason being the ridiculous accuracy of nearly every weapon. As soon as a head appears it is blown off, especially by the terminator tank ai gunners, with the end result that the game has pretty much turned into camping or run and gun tactics, great.
Would it really be so hard for TWI to adjust the weapon accuracy? And surely this would be beneficial to all as the game may start to feel a bit more enjoyable?
A firefight isn't supposed to be a situation where both sides just shoot aimlessly at one another for ten minutes straight without killing anybody.... beyond holding your position (camping) or assaulting the enemy (run & gun)..... what else do you expect to happen in a firefight?
If all that you want is to have everybody drunk and stupid with their weapons, to the point they can't friggin hit anything and people are just unloading their ammo with hardly a chance at hitting anything, then that wouldn't be any better, in fact, it'd be worse.
I've had a number of heavy firefights in-game... and I've used blind firing often in order to keep my head from getting blown off, while putting pressure back on the enemy.
That's the risk of popping your head out.... you have to do it quicker and kill the other guy faster than they can and then get back under cover before his buddy takes your head off. If you don't think you can pull off a quick shot without getting killed... you don't do it and you try to relocate to a safer area.
People didn't rambo off into the middle of a battlefield without a care in the world.
I have had plenty of heavy firefights, especially in Spartanovka..... you almost always have both teams face to face in a cap zone, shooting back and forth at each other..... one team almost starts to cap, then reinforcements come along and hold them off, then they're almost wiped out and the cap is held, then they get reinforcements and put the pressure back on them..... but both teams still have people in the cap area putting pressure on each other, thus an extended firefight.
if you keep getting to the firefight, shoot a guy and then die yourself and repeat.... then you need to re-learn your tactics so you live a little longer.
You complain about how there's people run&gunning right now and others who just camp.... well reducing the accuracy of the weapons isn't going to solve this, it will just make it worse.
People will begin to run&gun more because they think they can run through the bullets, spray&pray more because their bullets don't hit anything, and due to newer players not being able to hit a damn thing, they'll camp even more.
Leave it as it is.
Think players are too accurate?
Maybe you should work on being more accurate than they are.
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