TL;DR at the bottom
I've been pondering this for a while.
Since the dual wielded hancannons got nerfed for the Sharpshooter (and since they are made more awkward to use due to lack of proper iron sights), dual wielded weapons have sort of fallen into that category of rather useless weapons.
So I've been trying to figure out a possible use for dual wielded weapons that doesn't involve making a new perk (i.e the Gunslinger), and I think I may have stumbled on the answer. The Commando... confused? See below.
When you think about it the advantage of dual wielded weapons is the higher clip size and rate of fire vs. the loss of accuracy and reload time.
The Commandos assault rifles excel with having large pools of ammo, big clips, and a higher rate of fire. The Commandos perk bonuses also reduce his reload time, recoil and makes spotting specimens in general alot easier. The principles of upgrading to a dual wielded weapon, heavily favours the Commando's spammy style of play and crowd controlling role, instead of the spike damage rolls of other classes.
After all, didn't people complain that the problem with dual handcannons on the Sharpshooter was it made him better at clearing up trash than the Commando?
TL;DR
So my suggestion is to have the Commandos bonus' also apply to dual wielded Pistols and Handcannons (No discount). After all the Commando is certainly not considered Overpowered, and I don't think anyone would begrudge giving them to the Commando.
My only concern is dualies are a bit too heavy for the the Commando to carry them and 2 assult rifles... which makes them still kind of useless. Then again I suppose the 9mm's are cheap, and the Handcannons don't get that huge HS bonus.
IF dualies should given to somebody, would you agree that sombody should be the Commando?
I've been pondering this for a while.
Since the dual wielded hancannons got nerfed for the Sharpshooter (and since they are made more awkward to use due to lack of proper iron sights), dual wielded weapons have sort of fallen into that category of rather useless weapons.
So I've been trying to figure out a possible use for dual wielded weapons that doesn't involve making a new perk (i.e the Gunslinger), and I think I may have stumbled on the answer. The Commando... confused? See below.
When you think about it the advantage of dual wielded weapons is the higher clip size and rate of fire vs. the loss of accuracy and reload time.
The Commandos assault rifles excel with having large pools of ammo, big clips, and a higher rate of fire. The Commandos perk bonuses also reduce his reload time, recoil and makes spotting specimens in general alot easier. The principles of upgrading to a dual wielded weapon, heavily favours the Commando's spammy style of play and crowd controlling role, instead of the spike damage rolls of other classes.
After all, didn't people complain that the problem with dual handcannons on the Sharpshooter was it made him better at clearing up trash than the Commando?
TL;DR
So my suggestion is to have the Commandos bonus' also apply to dual wielded Pistols and Handcannons (No discount). After all the Commando is certainly not considered Overpowered, and I don't think anyone would begrudge giving them to the Commando.
My only concern is dualies are a bit too heavy for the the Commando to carry them and 2 assult rifles... which makes them still kind of useless. Then again I suppose the 9mm's are cheap, and the Handcannons don't get that huge HS bonus.
IF dualies should given to somebody, would you agree that sombody should be the Commando?
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