First off, TWI, I commend you on making a splendid game, I enjoy it immensly, which is why I bother to make this thread.
I fully realize the rank-up system is here to stay, but I think it's safe to say there is a group of players that does not enjoy this aspect and likes to play with weapons that have characteristics that do not change over time.The below suggestion accomodates this group of players, while still allowing players to use the current system.
My suggestion is to introduce a new server setting that uses one static set of values for all weapons and character statistics and also tweaks class/weapon availabilities where necessary.
I know the last patch gave server admins the choice to limit weapon levels, but I fear this is not enough (at least not for public play). The problem is: one time you join such a server, the limit is at 10, while the next server has it at level 25. So it still does not provide the feeling of 1 set of universal weapon stats you can come to know and love. Also, it is hard to identify such servers in the server browser, since they do not have a specific parameter that identifies them as such servers.
So, it should be you, TWI, to decide on this 1 universal set of stats used in this proposed server setting. I fully trust that you, TWI, can come up with a set of weapon/character stats and class availability that is both historicaly accurate and fun to play with. I suggest giving servers using this setting a separate browser tab, called 'unranked realism' or something like that. You can either still allow collecting XP points on such servers, or not. Either is fine with me.
I fully realize the rank-up system is here to stay, but I think it's safe to say there is a group of players that does not enjoy this aspect and likes to play with weapons that have characteristics that do not change over time.The below suggestion accomodates this group of players, while still allowing players to use the current system.
My suggestion is to introduce a new server setting that uses one static set of values for all weapons and character statistics and also tweaks class/weapon availabilities where necessary.
I know the last patch gave server admins the choice to limit weapon levels, but I fear this is not enough (at least not for public play). The problem is: one time you join such a server, the limit is at 10, while the next server has it at level 25. So it still does not provide the feeling of 1 set of universal weapon stats you can come to know and love. Also, it is hard to identify such servers in the server browser, since they do not have a specific parameter that identifies them as such servers.
So, it should be you, TWI, to decide on this 1 universal set of stats used in this proposed server setting. I fully trust that you, TWI, can come up with a set of weapon/character stats and class availability that is both historicaly accurate and fun to play with. I suggest giving servers using this setting a separate browser tab, called 'unranked realism' or something like that. You can either still allow collecting XP points on such servers, or not. Either is fine with me.