A new difficulty = Death-Behavior?

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imonoz

FNG / Fresh Meat
Jul 14, 2010
126
35
0
swedan
Anyone more than me feel like a new difficulty would be nice? A difficulty only avaible for level 5-6 (or maybe just 6?)

Like if you'r joining a server with the new difficulty (Death behavior for an example) the level 6 perks will be highlighted, and the ones not level 6 would just be grey, and would not be possilbe to choose. If you'r not lvl 6 in any perk you would not be able to join the game.

A suicidal game can easily get boring and too easy when there's only lvl 6 guys at the server.. With a new difficulty the great challance would appear again. Well there's a lot of challance when you'v elots of lvl 1-4 guys on the server but I still want experied people in it who knows how to co op and use teamwork.. (Or is it just me who's just too good for this game?)

The new difficulty would be easy to add, (just raise the damage limit of the speciments, their HP and of cource their numbers)

:D And also add som acheminents to this? Excuse my poooor english.

****Death-Behavior was just a name I came up with to make u understand what i meant, nothing serious about
it****

EDIT: I was gonna add a poll too, but I don' know how the system works..
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
I'd rather see suicidal living up to its name than another slapped on difficulty level.
 

imonoz

FNG / Fresh Meat
Jul 14, 2010
126
35
0
swedan
I'd rather see suicidal living up to its name than another slapped on difficulty level.

Yes! Actually no need to adda another difficulty, just make Suicidal even harder!

*Add some more challance for prozzzz like me* This could be the topic actually
 

Zeron

FNG / Fresh Meat
Jun 30, 2010
489
113
0
Somewhere Over The Rainbow...
I much prefer Hard. You guys can have your suicidal however hard you want it, and if it's apparently too easy just raise the difficulty. it's not like i intend on playing it anytime soon.
 

Angry Hillbilly

FNG / Fresh Meat
Mar 20, 2009
175
38
0
Hampshire, England
How about just nameing the next higher dificulty Nightmare then even higher Hell rather like in the Painkiller games :p I dont think there are many words that could top it :p
 

Foxyfired

FNG / Fresh Meat
Nov 2, 2009
298
57
0
KF-Bedlam
I dont see why you want to make suicidal harder if you can add a new highest difficulty.
As many work as they do suicidal harder.
BUT if you add a new difficulty there is MORE achievement and LESS server with it ^^' then grow up the difficulty is a solution.

I dont know the best thing :/
 

imonoz

FNG / Fresh Meat
Jul 14, 2010
126
35
0
swedan
Well I just want this game to be a little bit harder for me, cause it's getting hella boring playing suicidal when it's not even hard imo. I've tried playing with only low-cost weapons and invited low level friends but seriously, i want to play this game with my high-level friends and high-cost weapons without running around playing with my katana on the walls,..
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
I dont see why you want to make suicidal harder if you can add a new highest difficulty.
There's already beginner, normal, hard and suicidal.
That should be enough levels, they just need to be fixed so hard is hard and not "normal" and normal is no longer "easy".

As for achievements, new maps and guns, remember a content patch will come "soon", should always come with a batch of new achievements.

Adding another difficulty would be like... adding level 7 perks.
You need to know where to stop.
 
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imonoz

FNG / Fresh Meat
Jul 14, 2010
126
35
0
swedan
There's already beginner, normal, hard and suicidal.
That should be enough levels, they just need to be fixed so hard is hard and not "normal" and normal is no longer "easy".

As for achievements, new maps and guns, remember a content patch will come "soon", should always come with a batch of new achievements.

Adding another difficulty would be like... adding level 7 perks.
You need to know where to stop.

If the developers would know where to stop they wouldn't add level 6 in the first place.. That kinda destroyed the game imo. +1lvl = +1Difficulty.. imo.

And they will never succed in making the easy, normal hard and suicidal into balanced levels of what the people think, so why not add another one? It's not like you you have to play it if it's added, but for me who's pro obviously can play the game again
 

comaryu

FNG / Fresh Meat
Jul 31, 2010
85
17
0
DxB
Nah, i feel they should buff up suicidal. It does become a walk in the park at lvl6. The only challenges are new maps, mutator-ed maps or playing with lower lvl people or weapons. By level 6, it gets really stale.

I dun mind a new difficulty though, but please, no more higher perks. If they implement a lvl7 along with a the new difficulty, it will be just a matter of time before it will be the way it is right now, with lvl6s thirsting for more challenge.

KF just becomes really boring, the same thing over and over again. Its not like other fps games where the competitive nature is what makes ya come back for more. True, playing in the same maps and teams is repititive/monotonous, but the competition that comes is not always the same, and thats the major difference between KF and other games.

Once you've resetted all your perks from all lvl6 and getting them back again + achievements, there really isn't anything else to do.

And its not about being pro or wateva, KF Zeds are AI, they aren't real people, they have a pattern and ultimately as you get better, it becomes easier.
 

Uk1t4k3

FNG / Fresh Meat
Oct 21, 2009
454
88
0
Singapore
I think suicidal is fairly difficult and does not need to increase it's difficulty. Instead i prefer the developers to create some sort of AI director which could increase the gameplay difficulty by randomly changing the maps terrain, weapon spawns, trader zone and etc...
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
I'd like to see an increase in difficulty that isn't just an increase in specimen speed and health. Something along the lines of difficulty-based zed behaviour would be great, but I don't think we'll be seeing that considering the work it'd require.
 

HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,675
549
0
Behind You!
A new difficulty with puffed specimen stats would be pointless. It will get too close to one-hit-kill situation which isnt fun at all and is more about luck than skill.

I think the best way to increase difficulty would be by adding new specimens with unique abilities to force players into changing tactics. And even better if the specimen spawns were a tad more random so you dont always know what to exapect next. For example a lone scrake could spawn on earlier waves (3-4) occasionally.
 
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_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
0
I always figured If/When they add a new difficulty, just rename the current Suicidal as 'Very Hard' and remake Suicidal to be even more brutal than what we have now.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
IF there was a new difficulty, that one should change zed stats more than just incrementing speed and health.
Clots could, for example, become slow tanks, stalkers would be 100% invisible, scrakes won't bleed out, pounds never stop raging, husks shoot 2 shots at once etc.

Small stuff that is easy to implement but that mixes stuff up instead of just raising the same variables.
 
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Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
0
33
Honolulu, Hawaii
How about just nameing the next higher dificulty Nightmare then even higher Hell rather like in the Painkiller games :p I dont think there are many words that could top it :p

Just add Impossible mode officially and call it Dante Must Die mode (or maybe Foster Must Fail?). There's your harder difficulty. :p


Personally I wish you could alter each aspect of the difficulty levels seperatelly. I'd love to play suicidal with normal money amounts, or normal with suicidal zed speed.
 
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timur

FNG / Fresh Meat
Well, in my opinion, there is already a pretty massive gap in difficulties between hard and suicidal.

And after all that time seeing new players get slaughtered utterly on normal, I find it funny to see that you guys want to change the lower difficulties to.

I think that there should be another difficulty, but instead of just puffing up the stats and making there be less money, there should be a twist to it.
 

_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
0
I think that there should be another difficulty, but instead of just puffing up the stats and making there be less money, there should be a twist to it.

Like what? After the Pat is dead, FF is turned on and it turns into Highlander? :D
 

Salad Snake

FNG / Fresh Meat
Aug 2, 2010
875
148
0
33
Honolulu, Hawaii
I think that there should be another difficulty, but instead of just puffing up the stats and making there be less money, there should be a twist to it.

Someone suggested enhanced zed abilities in another thread.


And even better if the specimen spawns were a tad more random so you dont always know what to exapect next. For example a lone scrake could spawn on earlier waves (3-4) occasionally.

Solo FP as the lone enemy for wave 1. :)

Either one could be our Foster Must Fail mode. :)
 
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