A Multiplying Mutant

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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
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Hmm, there was a mutator for bloats that when they puke or die, they produce smaller bloats.

It's very possible.
 

CA_Hiro

FNG / Fresh Meat
Nov 20, 2009
176
23
0
28
Denmark
Imma gonna pretend that I am Floorkilling now, cause I like his idea

Name: Splitter
Appearance: 4-6 depending on what difficulty it is
Toughness: No more than a clot
Speciality: When the Splitter is killed, it will fall as a normal zed, but upon death an X* amount of spawnlings will appear. About same size as the original splitter

*Depending on what difficulty it is:

  • Easy: On death, 2-4 new appears
  • Normal: 4-6 new appears
  • Hard: 4-8 new appears
  • Suicidal: 6-8 new appears
  • HoE: 10-15 new appear(!!!)
And Though this is my suggestion (Floorkilling), I do have doubts about it, cause of questions like:

When killed, how many times can it split?
When close enough, what kind of damage does it do?
When their head is blown off, is it still alive?

Lets say you are the only one left (F*** yeah!), and the last zed left before the wave is over is a splitter, what do you do? - You shot it ofc or slice'n'dice it, unless it gets the chance to attack you, so either

A,
If it gets the chance to attack you it will like a clot grab you, but instead of eating you, it will just explode weither you attack it or let it hold you. Explode like a bloat.

B,
If you manage to kill it without getting grappled you will now (depending on diff.) face X Splitters. And they can only split once, so after you've made the splitter split once, they will simply explode

So here you have it.

Thought and comments?

So that was totally not me writing all that.

But seriously, this is something I think could make the game more fun IMO.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
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Name: Splitter

Splitters! :mad:

Spoiler!


If this were to get added, I think it will be a little odd when you look at the ZED counter...
 

CA_Hiro

FNG / Fresh Meat
Nov 20, 2009
176
23
0
28
Denmark
Splitters! :mad:

Spoiler!


If this were to get added, I think it will be a little odd when you look at the ZED counter...
Why's that. that the counter would increase instead of decrease? Have you tried playing on a mission map, Gibby? :)
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
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Why's that. that the counter would increase instead of decrease? Have you tried playing on a mission map, Gibby? :)

Yes. Yes I have.

What I was hoping to get at was:

Example: there are 10 zeds visible, one of which is the splitter. The splitter splits into 2 zeds on death. That would be (10 - 1) + 2 = 11. Effectively spawning two in place after the death of one. The splitter is like 3 zeds. Once the splitter and its splits are dead, we're left with 9.

Moar exampling: There are 10 zeds visible, one being the splitter. Would the counter be at 12? Once the splitter and the splits are dead, that would be left with 9.

Basically, would the wave counter display the splits all the time? Or does it do that when the splitting actually occurs?

That's it explained. :)
 

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
Imma gonna pretend that I am Floorkilling now, cause I like his idea

+1 for fleshing out the idea.

I like the idea of a specimen that splits into smaller ones, though I'm not sure about only applying it to melee weapons since guns already have such a large advantage.
 

CA_Hiro

FNG / Fresh Meat
Nov 20, 2009
176
23
0
28
Denmark
Yes. Yes I have.

What I was hoping to get at was:

Example: there are 10 zeds visible, one of which is the splitter. The splitter splits into 2 zeds on death. That would be (10 - 1) + 2 = 11. Effectively spawning two in place after the death of one. The splitter is like 3 zeds. Once the splitter and its splits are dead, we're left with 9.

Moar exampling: There are 10 zeds visible, one being the splitter. Would the counter be at 12? Once the splitter and the splits are dead, that would be left with 9.

Basically, would the wave counter display the splits all the time? Or does it do that when the splitting actually occurs?

That's it explained. :)

And if we play on HoE and there is a group of 10 zeds and one of them is a Splitter. you kill it and 10-15 spawn. (10-1) + 10 to 15 = 19 to 24.

Why shouldn't it? - would there be a problem if it constantly updated the count by heavily increasing the numbers, when 1 or more encounters a splitter? :)
 

BenioX

FNG / Fresh Meat
Jan 20, 2010
2,013
702
0
29
Poland
www.youtube.com
One question - what's Splitter's purpose? What would it change to whole gameplay? What adds fun with this? What are it's looks? Is it a he or she?

Sounds kinda bad, but who knows, maybe this what I seem to see like a joke has a deeper meaning ;)
 

timur

FNG / Fresh Meat
seems kind of odd that melee is singled out when 5/6 perks use guns.

Any reason zerker is being singled out here? Why not make it include guns, so that the thing mulitplies for all classes, basically making it count almost as a compact zed transport (it's normal form is really just a carrier for the smaller forms)?
 
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FloorKilling

FNG / Fresh Meat
Oct 8, 2010
109
96
0
USA BIYCH!
Sorry i could not come up with fan fiction!!!! Its my b-day and im having funn!!!!!!!!!!!!!

A clot with vice grip that can grab zerkers and split every time they are kill with melee weapons

IM KINDA DRUNK TOOO I WAS HOPING AS A COMMUNITY WE COULD SPITBALL THIS IDEA
 
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C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
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Heh. A lot of people were drunk last night... or was that just me? ._.

...
Nahhh ;V