So RO:HOS will have a minimap in the bottom right-hand corner of the screen, at least on relaxed-realism mode. You can see it here:
YouTube - Red Orchestra: Heroes of Stalingrad - Gamescom 2009 Part 1/2
The reasoning behind this is that it acts as a compensation for lack of awareness in a computer game. In real life, you have a much better situational awareness and wider field of view. You generally know where your teammates are because you use your peripheral vision. You can also hear them move around. Or if one of them is behind you and he coughs a little or something, you know he's there without having to turn around. And soldiers IRL often have fixed positions and sectors they have to cover. Furthermore, in real life you have an identity, a face, posture and body language. In a game, you only have a nickname.
So I understand Tripwire's idea of implenting some sort of awareness HUD. The problem is that the current minimap doesn't fit RO at all. Not only is a minimap with green or red dots on it arcadish and unrealistic, it's also so 1990's.
So here's an alternative. A much more realistic situational awareness HUD. ShackTac's fireteam HUD for ArmA 2.
Basically, it works like this. All members of your fireteam that are in your direct vicinity show up on your HUD as green dots, including the direction they are facing and the distance relative from your position. Every ring in the HUD is approximately 10 meters. Teammates further than ~30 meters away from you will not show up on the HUD. Not only does it simulate the situational awareness that you have in real life, it's also very useful to maintain a formation. And the HUD takes up only a small portion of the screen, unlike the not-so pretty looking minimap. It doesn't show redundant information (the environment) either.
Here are a couple of screenshots that I took in multiplayer.
The players on the HUD:
Using the HUD to make a 360 around the Chinook after landing. I was looking back over my shoulder but as you can see the HUD doesn't turn left or right depending on the direction you are looking; this was an older version. The new version does turn, AFAIK.
Using the HUD to move in an arrowhead formation:
And here's a video (not made by me):
YouTube - ShackTac Fireteam HUD by zx64
I think the relaxed-realism mode would greatly benefit from something similar to this. It can even be used on full realism mode because this HUD isn't unrealistic at all, though I'd prefer to keep the screen as clean as possible in that mode.
YouTube - Red Orchestra: Heroes of Stalingrad - Gamescom 2009 Part 1/2
The reasoning behind this is that it acts as a compensation for lack of awareness in a computer game. In real life, you have a much better situational awareness and wider field of view. You generally know where your teammates are because you use your peripheral vision. You can also hear them move around. Or if one of them is behind you and he coughs a little or something, you know he's there without having to turn around. And soldiers IRL often have fixed positions and sectors they have to cover. Furthermore, in real life you have an identity, a face, posture and body language. In a game, you only have a nickname.
So I understand Tripwire's idea of implenting some sort of awareness HUD. The problem is that the current minimap doesn't fit RO at all. Not only is a minimap with green or red dots on it arcadish and unrealistic, it's also so 1990's.
So here's an alternative. A much more realistic situational awareness HUD. ShackTac's fireteam HUD for ArmA 2.
Basically, it works like this. All members of your fireteam that are in your direct vicinity show up on your HUD as green dots, including the direction they are facing and the distance relative from your position. Every ring in the HUD is approximately 10 meters. Teammates further than ~30 meters away from you will not show up on the HUD. Not only does it simulate the situational awareness that you have in real life, it's also very useful to maintain a formation. And the HUD takes up only a small portion of the screen, unlike the not-so pretty looking minimap. It doesn't show redundant information (the environment) either.
Here are a couple of screenshots that I took in multiplayer.
The players on the HUD:
Using the HUD to make a 360 around the Chinook after landing. I was looking back over my shoulder but as you can see the HUD doesn't turn left or right depending on the direction you are looking; this was an older version. The new version does turn, AFAIK.
Using the HUD to move in an arrowhead formation:
And here's a video (not made by me):
YouTube - ShackTac Fireteam HUD by zx64
I think the relaxed-realism mode would greatly benefit from something similar to this. It can even be used on full realism mode because this HUD isn't unrealistic at all, though I'd prefer to keep the screen as clean as possible in that mode.
Last edited: