WEAPONS
Nerf Axe: Remove the capability to stun Scrakes using the alternate attack.Nerf MK23, .44 Magnum, Handcannon and Flare Revolver: They should weight 3 blocks each. Their dual versions should stay at 4 blocks.
Buff MAC-10: It should weight 3 blocks.
Buff Chainsaw: Add the capability to stun Scrakes using the alternate attack. Slightly increase the damage from normal attack.
Buff dual 9mm: It should weight 2 blocks.
Buff M99 AMR: Reduce its ammo cost to 180 per bullet. Slightly increase the time between shots.
Fix Single Piston Long Musket: Realign the crosshair.
Fix Z.E.D. and Z.E.D. MkII stats in trader: It shows as if MkII were much stronger than MkI, when it's the opposite.
PERKS
Nerf Sharpshooter: Lvl5 Sharp should spawn with MK23 or Magnum. Lvl6 Sharp should spawn with Lever Action Rifle (LAR).Nerf Firebug: They should never spawn with Combat Armor. Lvl5 Bug should spawn only with MAC-10. Lvl6 Bug should spawn only with Flamethrower.
Buff Commando: Lvl6 Mando should spawn with MKb42.
DLCs AND OTHERS
Spawn with golden/camo weapons: A lvl5 Support should have the option to spawn with a camo shotgun if he/she has the DLC. A lvl6 Demolitions should have the option to spawn with his/her golden M79, etc...Custom trader: To separate the weapons by perk was an excellent addition to the game, but the trader menu is still very messy. Let us remove weapons from the trader menu according to our will. For example, I don't want two Katanas in the Berserker tab, let me remove the normal one. Also, I will never buy an Machete in the trader, so why is it there? Let me remove it!
Voice pack DLC: In my opinion, the old characters (pure skins) seem hollow when compared with the new characters, because they have the same voice. To alleviate this problem, I suggest a DLC with several generic voices, like "angry man", "mad", "sexy woman", etc ... Characters without own voice (pure skin) could use these voices. New characters would have the option of using its exclusive voice or use one of these new voices.
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