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Recently, RO DH have started to lagg a lot. It freezes from time to time a few seconds and the game is hardly playable. And that's not it. When I exit the game my computer turns extremely slow for a certain amount of time. It goes back to normal after I've closed the game and Steam. DH also randomly crashes. I had a few repports and they generally look like this:


Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2200 MHz with 1023MB RAM
Video: NVIDIA GeForce 8600 GT (8026)

Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.

History: FMallocWindows::Malloc <- UObject::StaticAllocateObject <- (AutoLadder AutoLadder3296) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (AutoLadder3296 78505144) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 78505144)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (LadderList[-1]) <- UObject::Serialize <- (AutoLadder DH-Putot-En-Bessin_Beta3b.AutoLadder3321) <- AActor::Serialize <- LoadObject <- (AutoLadder DH-Putot-En-Bessin_Beta3b.AutoLadder3321 78505144==78505144/79741311 78505117 84) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level DH-Putot-En-Bessin_Beta3b.MyLevel DH-Putot-En-Bessin_Beta3b) <- LoadLevel <- UGameEngine::LoadMap <- AttemptLoadPending <- TickPending <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


How is it even possible to run out of virtual memory? I play games like Arma: combat operations on high settings and I never experience crashes due to this or a lot of lagg. Today was the worst experience of lagg ever. It was worse than RO2.