I am noticing allot of people that are wanting to get into mapping and Modding with RO2
I have some mapping experience under my belt but I am going to share what i have learned with everyone as well as a few links.
I will update this as More information becomes available
What you will need -
"Prep work Section"
- Note Paper / Note book
- Drawing Paper / Sketch Pad
- Pencil with allot of Eraser.
"Basic Layout Section"
- UDK September 2010 Build
- A Computer that can Run the UDK/RO2
- Basic UDK knowledge.
"Detailing Section" - ( Coming Soon )
-UDK September 2010 Build
-Blender or 3DS Max
-3D Modeling Knowledge
"Further Reading Section"
- Free E-books
- Links (3D Modeling)
- Links (Level Design)
------------
Prep Work Section-
1. Before even thinking about how the map will play out you have to know what it looks like. Draw it out on paper.
- The first drawing you make is NOT Final -
- Use Pencil with an eraser you will be doing ALLOT of erasing -
2. Once you have your first rough map drawn out next up is Determining the flow of Game play. If something does not fit in the map, take it out!
Is your map a combined arms map?
Is your map a Infantry only Map?
Make notes of the map type (Combined Arms/Infantry Only) and Game Mode(Countdown, Territory, etc.) Make as many notes as you can so you are not confused later on why you put that there or why you put a certain aspect of the map there.
3. Once the notes are done proceed to the Basic layout section. Feel free to revisit the Prep Work section as much as you want. This is actually encouraged.
I have some mapping experience under my belt but I am going to share what i have learned with everyone as well as a few links.
I will update this as More information becomes available
What you will need -
"Prep work Section"
- Note Paper / Note book
- Drawing Paper / Sketch Pad
- Pencil with allot of Eraser.
"Basic Layout Section"
- UDK September 2010 Build
- A Computer that can Run the UDK/RO2
- Basic UDK knowledge.
"Detailing Section" - ( Coming Soon )
-UDK September 2010 Build
-Blender or 3DS Max
-3D Modeling Knowledge
"Further Reading Section"
- Free E-books
- Links (3D Modeling)
- Links (Level Design)
------------
Prep Work Section-
1. Before even thinking about how the map will play out you have to know what it looks like. Draw it out on paper.
- The first drawing you make is NOT Final -
- Use Pencil with an eraser you will be doing ALLOT of erasing -
2. Once you have your first rough map drawn out next up is Determining the flow of Game play. If something does not fit in the map, take it out!
Is your map a combined arms map?
Is your map a Infantry only Map?
Make notes of the map type (Combined Arms/Infantry Only) and Game Mode(Countdown, Territory, etc.) Make as many notes as you can so you are not confused later on why you put that there or why you put a certain aspect of the map there.
3. Once the notes are done proceed to the Basic layout section. Feel free to revisit the Prep Work section as much as you want. This is actually encouraged.
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