A friendly advice/petition.

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bluenog143

FNG / Fresh Meat
Apr 18, 2012
11
1
0
Anyways yes I agree with what the OP said, no more weird crap this time around please. If we want wacky crap we'll go back to the original. Compare KF now to the original mod versions and tell me which one has the better atmosphere. Obviously the classic mod version. Please for the love of God, no Chickens, robots, Steampunk, gold plated guns, fictional guns, etc.

This +1,000,000. The original mod had that dark and morbid atmosphere that you could tell it was an apocalypse, whereas the current KF1 feels kind of like a reality show.

The game IMO needs to be tougher/harder when playing and have that atmosphere of apocalypse, while leaving out all the wonky and wacky stuff.
 

Skell

Active member
Mar 21, 2013
1,242
2
38
On the Internet.
This +1,000,000. The original mod had that dark and morbid atmosphere that you could tell it was an apocalypse, whereas the current KF1 feels kind of like a reality show.

The game IMO needs to be tougher/harder when playing and have that atmosphere of apocalypse, while leaving out all the wonky and wacky stuff.
It's really too bad... According to Alan Wilson, one of the company's favourite characters is the Chickenator.

Hopefully they can ignore all of the threads like this and do what they do best - make content that's interesting and looks good.
 

Frenrihr

FNG / Fresh Meat
Oct 8, 2010
110
8
0
Chile
It's really too bad... According to Alan Wilson, one of the company's favourite characters is the Chickenator.

Hopefully they can ignore all of the threads like this and do what they do best - make content that's interesting and looks good.
yes, they can ignore all threads like this, just like we can chose to purchase the game... ...or not.

did you read the tittle of the thread???

feel free to sugest what you want... a guy with a pink unicorn costume with the sword of He-man if you like...
i will not play a game like that.. if you do... well that's like a matter of taste dont you think?
 

Skell

Active member
Mar 21, 2013
1,242
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On the Internet.
yes, they can ignore all threads like this, just like we can chose to purchase the game... ...or not.

did you read the tittle of the thread???

feel free to sugest what you want... a guy with a pink unicorn costume with the sword of He-man if you like...
i will not play a game like that.. if you do... well that's like a matter of taste dont you think?
If you're going play the game of "well if it's not exactly what I want then I won't buy it!" You should at least be prepared to be left out. Tripwire isn't going to magically decide to appeal to 1/3 of people who bought the game before 2012*. And that's assuming every single person who bought it before then wants it to be exactly what you want it to be (see: unrealistic expectations). On top of that, they're even less likely to do so when you've made it clear you didn't buy into their DLC packs. Why in the world do you, a consumer who didn't even spend much money on the game (apparently, since you don't buy things when you don't like a specific player skin), think that taking your sub-par contributions to sales hostage is a valid way of getting your point across?

If you're not going play the game because it's not exactly how you like it, good for you. See you later. Have fun with something else. Don't act like you can take your option to by this game as if it's some kind of hostage. No one cares.

This may seem like a personal lashing out towards you but, I assure you, this is meant for every single person who claims that, because they bought this game before 2012, their opinion means something more.

*(using the info graphic saying almost 3 million copies have been sold and the "Killing Floor hit 1 million copies sold" news 2 years ago)
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
If you're going play the game of "well if it's not exactly what I want then I won't buy it!" You should at least be prepared to be left out. Tripwire isn't going to magically decide to appeal to 1/3 of people who bought the game before 2012*. And that's assuming every single person who bought it before then wants it to be exactly what you want it to be (see: unrealistic expectations). On top of that, they're even less likely to do so when you've made it clear you didn't buy into their DLC packs. Why in the world do you, a consumer who didn't even spend much money on the game (apparently, since you don't buy things when you don't like a specific player skin), think that taking your sub-par contributions to sales hostage is a valid way of getting your point across?

If you're not going play the game because it's not exactly how you like it, good for you. See you later. Have fun with something else. Don't act like you can take your option to by this game as if it's some kind of hostage. No one cares.

This may seem like a personal lashing out towards you but, I assure you, this is meant for every single person who claims that, because they bought this game before 2012, their opinion means something more.

*(using the info graphic saying almost 3 million copies have been sold and the "Killing Floor hit 1 million copies sold" news 2 years ago)

Youre not exactly being helpful Skell, and to be honest i see no reason why you wouldnt wanted to cater more to players whove played it since its release? Did you not? Is that why you counter arguing? Who woudlnt cater to players who absolutely love this game and whose played it for five years and have released **** loads of content just for this game. The game until 2012 had a strong community with a ****load content being destroyed by the players for the players, and now its all gone and if you look at the KF1 forums its a ghost town. If anything post 2012 was nothing. If i was a game dev. id cater to my love for games not money, as you seem to want to do..

Just because someone didnt buy a DLC does not mean they're not better then you.
 
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Skell

Active member
Mar 21, 2013
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On the Internet.
Youre not exactly being helpful Skell, and to be honest i see no reason why you wanted to cater more to players whove played it since its release?
I'm saying cater toward the current players. It's clear a lot of people here feel like they're the 'majority' about gurtyhurr on the forums. You're right, you are - on the forums. People who are content with a game don't bother coming to their forums. There are ~3k people playing Killing Floor (on peak). I'm not going to say that the majority of them don't like gurtyhurr, I'm saying the majority don't care. They like the game as it is - notably less gurty than the mod was and, if they know about KF2, they're just assuming TWI will do the right thing. Which leads me to this:

This thread is one of the hundreds (might be an exaggeration) asking for the same thing. These are posts from people who haven't stepped into the KF part of the forums in years or never at all. All you're trying to do is revert progress from this game. We've all seen the screenshots for KF2 and it looks like all these reiterations of threads are asking for the same thing: "I want my KF mod back". Predecessors of a game should be seen as a stepping stone to something greater, not dull reiterations of the same old garbage. What you (plural, I'm not trying to single you out) want is a KF2 mod, not KF2.

You could try to flip my argument around and accuse me of saying I want this to be a rehash of KF1, but you'd be dead wrong. The new art style looks awesome. I'm looking forward to the new designs and game mechanics. I am, however, trying to keep what made KF1 a success intact: Rewarding skill and teamwork over perk numbers.

If I'm not being helpful, then you're (plural) being destructive to the forward progression of this game. I just hope you don't actually ruin something that might be on the track to being great.

Who should cater to players who absolutely love this game whove played it for five years and have released **** loads of content just for this game.
B-but you haven't made a single piece of content for this game... And I really would like to see your steam profile so I can confirm you've been playing this game for 5 years. So many people here lie about that so I'm going to need some facts to believe ya there.

The game until 2012 had a strong community with a ****load content being destroyed by the players for the players, and now its all gone and if you look at the KF1 forums its a ghost town. If anything post 2012 was nothing. If i was a game dev. id cater to my love for games not money, as you seem to want to do..
Actually, Hemi, despite actually being on the gritty horror side of this conversation (your side), actually spoke about this at one point. Specifically how, in 2012, the forums almost died. Every big mod that's up was created in 2012. And a lot of them stuck around for the long haul. Some even made it into the game and gave TWI new content to release while they worked on KF2 (IJC).

So, yeah, this couldn't be any more wrong. Also, yes KF1's forums are a 'ghost town'... in comparison to KF2's because everyone who got bored of KF1 crawled out of their holes.


Just because someone didnt buy a DLC does not mean they're not better then you.
My point there was to counter the other person's post about 'choosing not to buy the game' as if he, the people who probably spent the least on KF1, would have a relevant impact on sales. I already said this before somewhere on the forums, how much you spent isn't relevant. But, if you're going to bring it up and hold it hostage, get ready to be left behind, as I said.

TL;DR: (in order of quotes) More helpful than you (plural), you don't make content, you're wrong, and my point was if you say "if u dun make gam liek i want, u nawt gunna hab any of mai moni", get ready to get left behind.
 
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Frenrihr

FNG / Fresh Meat
Oct 8, 2010
110
8
0
Chile
Skell if you had played since (arround) version 11.1 the game you could understand. In that time Killing floor (NOT THE MOD) was a very different game, not in mechanics but the context, the ambient, all...
let me put you an example: you are playing a WWII game, a game that you love becouse its immersive, it has good details... that Historic feeling etc... the game success in time, the rumour sprays and the game gains a strong community that play... then in future updates the company of the game decides to aim to more public (KIDS) and they say: would you think it will be funny if we put this sh!t in the game? other: yeahhh it would be great!!! and decide to put clowns with laser rifles playing as characters for the nazi side... that would broke the ambient dont you think? ...for the old players that enjoy the initial style of the game...
that happened to killing floor loooong time ago...

(sorry for my english ...its my second language)
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
Skell I didnt release a damn thing for this game cos' i ****ing honestly suck *** at it, but what i did do was help around a **** load in the Killing Floor community with trouble shooting errors, I also was a part of the first white list team, and helped people host servers on both Garena and Steam. I also spent a **** load of time devoted to the game, if not in the SDK then playing the games and appreciating it for what it was. I also spent a lot of my time with old Killing Floor members who were around since the inception of the mod being a part of the =Z.E.D= community, one of the oldest clans in KF, which gives me some appreciation for gritty, or gives me a certain sense of appreciation for true grit, or as you would say "gurdy" (The **** is this? It's ****ing annoying)

So yes I have done my part i hope for this community, and I've been absent here and there but i've been hooked on it since some ****ing aussie dude brought it up to me in the middle of a match in january of 2009 of some ****ty FPS.

No one is reverting progress in Killing Floor 2,and no one is saying anything bad about the art style of Killing Floor 2, the simple fact is some players want a realistic game with grit and horror elements, you seem infatuated with attacking anyone otherwise. You have this clouded judgement, because you were brought in the middle of all of this "silly," as some would say, content and appreciate it, because it sold to people of your ideology.

TL;DR
Evolution doesn't not mean prettier, or better, or any of that, it simply means progression. You haven't witnessed this game, that you've been apart of since it's release, turn into some OTHER game. I don't want Killing Floor made by Justin, I want Killing Floor by TWI, and I'm excited to see what they release, because i absolutely loved Killing Floor, and hated the DLC, no one is reverting progression, and to be honest you're just being rude, people are just asking for a more realistic game.

TL;DR2:confused::confused::confused:
I've failed to also mention in old posts Killing Floor 2 is perhaps way more ****ing grittier then KF1... I just think people don't actually know what gritty means... which is hilarious lol.
 

TheDR

FNG / Fresh Meat
Mar 14, 2010
41
0
0
I just wanted to add my opinion to this thread.

I was an original mod player. I spent so many hours literally hiding from flesh pounds because they did so much damage. Anyone else remember the sewer level that you could hide in little gaps to avoid them? Also the train level, that was great.

Anyway, I have absolutely no problem with the game getting a bit silly, sure it's not the mod, although the mod was getting close to releasing clot penises, you can tell it had a different direction in mind :p

For those who want to keep out the silly, why not have a server option or something similar? If you like that idea, don't carry on reading because I have a special message for those who would like to keep the game vanilla...

It would be silly to ask them to remove that kind of thing from the game. Why hate on something can you can choose not to use? It's your problem you don't like the new content, get over it. If it stops you from playing the new game then you need to really consider that maybe being stuck in the mud won't get you anywhere in life.

Oh ****, did I just turn this mess into a life lesson for those who are to stubborn? You see this this sort of thread happens on every single game forum. Do you know what comes of these threads? Absolutely nothing. No one gives a flying arse about the traditionalists in gaming. If we listened to the traditionalists instead of moving forward and changing things, we'd all still be playing pong. So my message is that you should either evolve or play something else.

If you can't even consider changing yourself, don't expect the game to change around you!
 

Moskeeto

Moderator
Dec 29, 2011
2,681
8
38
Evolution doesn't not mean prettier, or better, or any of that, it simply means progression.

I feel like nitpicking here because I don't really care to respond to the rest of your post. Evolution does not mean progression, it simply means change over time. ;)
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
Progression implies the changes are for the better. Change isn't always necessarily for the better.

Yes and it also implies changing from one thing to the next, which could also be used, say, by someone is mentioning the evolution of a game to its sequel...

I don't get the whole nitpicking thing, you no good at it bruh. Quit playing around and be serious instead of attempting to insult people, forums turn to **** because people fail to ever be constructive and beneficial and only insist on attacking each other like in this instance by you.

On a more important note Wilson said tripwire was attempting to say true to its roots for Killing Floor! I'm excited to find out what that means >:D
 
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Moskeeto

Moderator
Dec 29, 2011
2,681
8
38
I don't get the whole nitpicking thing, you no good at it bruh. Quit playing around and be serious instead of attempting to insult people, forums turn to **** because people fail to ever be constructive and beneficial and only insist on attacking each other like in this instance by you.

My intention wasn't at all to insult you, so I apologize if that's how you interpreted it. I just felt like nitpicking your use of the word "evolution" which only implies change and not necessarily improvement.

As for KF2, I do believe it's going to be a good game and an improvement over KF1. My nitpicking was only limited to your use of that word and nothing beyond that.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
5,726
2,774
0
I just hope they keep the wacky **** out of the game.

The original release of the game had the right amount of subtle humor.

But this is just like food: Without salt is tasteless, but you can still eat it, a pinch of salt will make it taste good, but too much salt will make it inedible.

Killing Floor 1 has WAY too much salt now.
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
I just hope they keep the wacky **** out of the game.

The original release of the game had the right amount of subtle humor.

But this is just like food: Without salt is tasteless, but you can still eat it, a pinch of salt will make it taste good, but too much salt will make it inedible.

Killing Floor 1 has WAY too much salt now.

Beautiful way of putting it
 

Dashdot

FNG / Fresh Meat
Aug 31, 2011
22
3
0
I played KF since the very beginning and I really liked the concept. But in my opinion the game still has it.. you have some extra content witch some crazy stuff, but I wouldn't say "whoa dudes... that's too much"...
It's a nice addition and nothing that changes the old concept.. You can still go back to West London and fight those nasty Zeds with the good ol' Bullpup.
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,394
6
0
Illinois, U.S.
Skell I didnt release a damn thing for this game cos' i ****ing honestly suck *** at it, but what i did do was help around a **** load in the Killing Floor community with trouble shooting errors, I also was a part of the first white list team, and helped people host servers on both Garena and Steam. I also spent a **** load of time devoted to the game, if not in the SDK then playing the games and appreciating it for what it was. I also spent a lot of my time with old Killing Floor members who were around since the inception of the mod being a part of the =Z.E.D= community, one of the oldest clans in KF, which gives me some appreciation for gritty, or gives me a certain sense of appreciation for true grit, or as you would say "gurdy" (The **** is this? It's ****ing annoying)

Skell if you had played since (arround) version 11.1 the game you could understand. In that time Killing floor (NOT THE MOD) was a very different game, not in mechanics but the context, the ambient, all...
Killing Floor Retail 2009 :
Spoiler!


Killing Floor Retail 2014 :
Spoiler!


So where does the gerdy hurr come in? Aside from your oh so fond memories of your 80 hours in the game, you're going to have to find me some evidence that Killing Floor RETAIL was ever magerdy hurr. Because as far as I'm aware, the only changes maps have ever experienced are exploit fixes and changes for holiday events (only certain maps).

Also, I'm almost certain aside from holiday events, no specimen has undergone any major texture or model rework. The husk was added in at a later point but also hasn't changed since its inception.

The trader menu has changed a ton, as well as the list of weapons available to us. But the menu wasn't gerdy, it was very simplistic and overall unpolished.
Spoiler!


Look, I know you guys get all cracked up about yer gerdy hurr, but you're going to have to come to your senses at some point and admit that KF RETAIL was never magerdy hurr. What you're recalling is a sense of fear or nervousness as a result of encountering something for the first time. Fleshpounds and scrakes and sirens and creepy steves should have stopped making you panic very early on in your KF 'career'. It simply isn't possible for any game, or any form of media to retain its original feelings once you've been exposed to it so many times or for so long. Theres a concept to medicine called tolerance, to get the same effect of something like you had before, you need a lot more of it because your body becomes conditioned to it. This is almost entirely the same process KF has taken upon you, its no longer scary or tense because you've been exposed to it so much. The only way for that nostalgia to ever return to you is to suffer a brain or head injury that causes retrograde amnesia.
 

KingJoker

FNG / Fresh Meat
Jun 15, 2009
762
3
0
Far Far Away
Killing Floor Retail 2009 :
Spoiler!


Killing Floor Retail 2014 :
Spoiler!


So where does the gerdy hurr come in? Aside from your oh so fond memories of your 80 hours in the game, you're going to have to find me some evidence that Killing Floor RETAIL was ever magerdy hurr. Because as far as I'm aware, the only changes maps have ever experienced are exploit fixes and changes for holiday events (only certain maps).

Also, I'm almost certain aside from holiday events, no specimen has undergone any major texture or model rework. The husk was added in at a later point but also hasn't changed since its inception.

The trader menu has changed a ton, as well as the list of weapons available to us. But the menu wasn't gerdy, it was very simplistic and overall unpolished.
Spoiler!


Look, I know you guys get all cracked up about yer gerdy hurr, but you're going to have to come to your senses at some point and admit that KF RETAIL was never magerdy hurr. What you're recalling is a sense of fear or nervousness as a result of encountering something for the first time. Fleshpounds and scrakes and sirens and creepy steves should have stopped making you panic very early on in your KF 'career'. It simply isn't possible for any game, or any form of media to retain its original feelings once you've been exposed to it so many times or for so long. Theres a concept to medicine called tolerance, to get the same effect of something like you had before, you need a lot more of it because your body becomes conditioned to it. This is almost entirely the same process KF has taken upon you, its no longer scary or tense because you've been exposed to it so much. The only way for that nostalgia to ever return to you is to suffer a brain or head injury that causes retrograde amnesia.

The emphasis on the red overtone is gritty, the focus on orange and green very dark lights, extremely gritty. the ability for the ZEDs to be at a completely dormant pace and then swarm you and making the game go to 0-60 in a matter of seconds and the ability for a siren to pop your head off in a second, the dark ambiance, the music, you cant desynthesize a genre.

So.. your point was..... The game isnt gritty because it doesn't "shock" you any more, which is a completely different thats suspension, which gritty does encompass but gritty is more of an art direction, unless your being very specific and then were both very much wrong, which i doubt. You seem to think grit means dirty textures lol.

I dont understand your argument i find it silly that because it doesnt scare you any more its not gritty any more? thats not how it works lol.

also you have to keep insulting people don't you? Makes you feel better? With your 80 hours of community college (couldn't think of anything lol?) Learn to be constructive with your thoughts. Focus on the argument of gritty and not the person saying it - that's how constructive criticism works, which is what you should be doing, this isnt an argument, so calm down.