The main basis of this post is to say what features I like about Killing Floor 2, and those I would like to see evolved on. Because since there is a lot of features, they really could be made a fantastic aspect of the game going forward:
Weeklies: I really do want to like weeklies, they are a nice game-modifier that gives you an exclusive reward you can't get elsewhere. I just wished that there were more of them (I do look forward to the new ones coming out this year btw). I would also improve its interaction with the Vosh Vault, but I'll get to that later.
Dailies: Same deal here imo, but I do wish that it rewarded you similarly to the objectives you encounter in Endless/Survival; whereby it gives you dosh and bonus XP depending on the class you are playing or weapon you are using.
Seasonal Tickets: With my experience with tickets I've been generally quite lucky, I think there should be a tier system with what you can buy with seasonal tickets, the more you spend on a single purchase the better your chances of getting a rarer item and non-duplicate from that season.
Upgrade System: It would be nice to have the upgrade system move away from just a damage buff, because it doesn't work on all weapons (flamethrower e.g.) perhaps a tailor suited buff for the weapon that makes it perform better in its area of expertise (SWAT weapons increase in fire rate) plus the weapons that had attachments on them could be equipped this way (UMP-45 + Holographic)
Prestige System: I would love to see this come back, but with a more incentivising reward. Perhaps a specific cosmetic such as a Fireman's Hat when you prestige the Firebug, Night Vision Goggles for the Commando, or a bandolier/ammo vest for the support.
Experience: This is mainly to get an idea across, but working similarly to the Upgrade System idea, if you play a specific weapon for long enough you can get cosmetics or optional attachments, just so it makes your arsenal feel unique (It isn't particularly original but it works for what it is). Also if you are max level in a class and you are using it, it could convert excess XP into dosh vault money.
Dosh: In a large majority of survival games at the trader before boss wave, you tend to have a lot of spare dosh on your person. Why not introduce a mechanic where you can choose to deposit your dosh into the Dosh Vault via the trader. (And bring back a human trader).
Dosh Vault: This could be a lot more than what it currently is in my opinion. Alongside the usual earn 'x' amount of dosh and get a crate, include a feature of if you have a stockpile of spare dosh, you can spend it at the "Vault Store" to get exclusive cosmetics and skins. Any scrap from recycled vault cosmetics/skins/crates can be converted back to crates, but you can also choose to instead convert it to dosh for the vault.
HRG: Ah yes the infamous HRG, since it is taking advantage of weapons that exist, I think that what this could have been is the option to equip a weapon kit, its basically a full cosmetic face lift for weaponry.
Using Monster Hunter as my example, you can take the original weapon (Bone Shooter III: Bowgun) and give it a wrap (Usurper's Crime: Bowgun). What this achieves is extra weapon details that go beyond a vinyl print or neon colours.
Would love to hear everyone's feedback or features they'd like to see implemented into the next tite.
Weeklies: I really do want to like weeklies, they are a nice game-modifier that gives you an exclusive reward you can't get elsewhere. I just wished that there were more of them (I do look forward to the new ones coming out this year btw). I would also improve its interaction with the Vosh Vault, but I'll get to that later.
Dailies: Same deal here imo, but I do wish that it rewarded you similarly to the objectives you encounter in Endless/Survival; whereby it gives you dosh and bonus XP depending on the class you are playing or weapon you are using.
Seasonal Tickets: With my experience with tickets I've been generally quite lucky, I think there should be a tier system with what you can buy with seasonal tickets, the more you spend on a single purchase the better your chances of getting a rarer item and non-duplicate from that season.
Upgrade System: It would be nice to have the upgrade system move away from just a damage buff, because it doesn't work on all weapons (flamethrower e.g.) perhaps a tailor suited buff for the weapon that makes it perform better in its area of expertise (SWAT weapons increase in fire rate) plus the weapons that had attachments on them could be equipped this way (UMP-45 + Holographic)
Prestige System: I would love to see this come back, but with a more incentivising reward. Perhaps a specific cosmetic such as a Fireman's Hat when you prestige the Firebug, Night Vision Goggles for the Commando, or a bandolier/ammo vest for the support.
Experience: This is mainly to get an idea across, but working similarly to the Upgrade System idea, if you play a specific weapon for long enough you can get cosmetics or optional attachments, just so it makes your arsenal feel unique (It isn't particularly original but it works for what it is). Also if you are max level in a class and you are using it, it could convert excess XP into dosh vault money.
Dosh: In a large majority of survival games at the trader before boss wave, you tend to have a lot of spare dosh on your person. Why not introduce a mechanic where you can choose to deposit your dosh into the Dosh Vault via the trader. (And bring back a human trader).
Dosh Vault: This could be a lot more than what it currently is in my opinion. Alongside the usual earn 'x' amount of dosh and get a crate, include a feature of if you have a stockpile of spare dosh, you can spend it at the "Vault Store" to get exclusive cosmetics and skins. Any scrap from recycled vault cosmetics/skins/crates can be converted back to crates, but you can also choose to instead convert it to dosh for the vault.
HRG: Ah yes the infamous HRG, since it is taking advantage of weapons that exist, I think that what this could have been is the option to equip a weapon kit, its basically a full cosmetic face lift for weaponry.
Using Monster Hunter as my example, you can take the original weapon (Bone Shooter III: Bowgun) and give it a wrap (Usurper's Crime: Bowgun). What this achieves is extra weapon details that go beyond a vinyl print or neon colours.
Would love to hear everyone's feedback or features they'd like to see implemented into the next tite.