A few map problems

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HuNteR-

FNG / Fresh Meat
Apr 11, 2011
682
439
0
Up there, in the trees...
I've created a very basic green screen map, all saved and built, but it wont appear ingame, I can test the map fine, but it wont appear ingame, any ideas?

Also on the map, It has no lights added to it, yet its still bright and makes everything seem super gamma reflected, for example a clots head appears to be reflecting the sun or something.

Any help would be top bombing :p
 
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FluX

Grizzled Veteran
Oct 26, 2010
5,395
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www.fluxiserver.co.uk
The reason it's so bright is because you don't have any lights in the map. UnrealED has always had this feature so people can test there map without needing to put lights in. To fix, just add lights. Even if it's just one large one (if you've made a single room).

Basically until the Build Lights button has been pressed, your map will be that bright.
 
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HuNteR-

FNG / Fresh Meat
Apr 11, 2011
682
439
0
Up there, in the trees...
Bloom levels have been set, as for lights, because of the style of the map, adding a light causes shadows, shadows on a green screen = no good.

Its all good though, I've worked around it, When I want to use the map I just drop the gamma, brightness and contrast in the overall game settings, takes it all away.

PS. Which sad git keeps negative liking all my posts, what the hell are you trying to achieve, the admins have been alerted of this now as its rediculously childish.
 
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