This is a curious problem I had in UT2004 when i mapped just for giggles, and i want to ask if this does happen in KF: When i created a custom static mesh in UE2 for UT, the static meshes had a correct collision with everything, i could jump and shoot them and they reacted as i wanted to. But when someone died over them, like a custom static mesh platform, the ragdoll passed right through it, no collision at all. I have never solved what causes it, or why do the ragdolls don't land in my static meshes. I looked for the problem, but i have never found anything about it. Since i'm planning on using a lot of custom SM for my KF map, i want to know why does it happen in UT and if it happens in KF? Also i still map in UT sometimes, any help would be great