A critical Idea for KF Chainsaw

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

tip_for_everyone

FNG / Fresh Meat
Aug 10, 2009
47
1
0
This is a very unique and simple idea.

In KF, chainsaw is the most powerful melee weapon and if you are the Berserker, nothing can stop you except Patriarch's rockets, right ?

But it is so weird, you can use chainsaw forever (just press the left mouse button and watch specimen's heads fly !?!)

As I know, chainsaws use FUEL to operate !

I mean your chainsaw should have a limited amount of FUEL (300, 400 or 500). And in the idle mode, it consumes much less FUEL than the time when you use chainsaw (press left of right mouse button)

I think this idea will reduce the power of KF's dominating chainsaw and make the game more realistic. Of course there will be some fuel cans which placed somewhere in the map or just simple buying FUEL in the shop.

Overheat idea is not really good, because in fact, overheat can not force your chainsaw to stop its operation. There is only way to do that, OUT OF FUEL !! :D

Small conversation:
"Oh bad, I'm out of fuel ! They are coming and I have no gun !! What should I do now ?"
"Use your knife !!"
...

Please pay attention to my idea, I love you Tripwire Interactive ^_^
 

leguizamo2040

FNG / Fresh Meat
May 2, 2009
169
27
0
This is a very unique and simple idea.

In KF, chainsaw is the most powerful melee weapon and if you are the Berserker, nothing can stop you except Patriarch's rockets, right ?

But it is so weird, you can use chainsaw forever (just press the left mouse button and watch specimen's heads fly !?!)

As I know, chainsaws use FUEL to operate !

I mean your chainsaw should have a limited amount of FUEL (300, 400 or 500). And in the idle mode, it consumes much less FUEL than the time when you use chainsaw (press left of right mouse button)

I think this idea will reduce the power of KF's dominating chainsaw and make the game more realistic. Of course there will be some fuel cans which placed somewhere in the map or just simple buying FUEL in the shop.

Overheat idea is not really good, because in fact, overheat can not force your chainsaw to stop its operation. There is only way to do that, OUT OF FUEL !! :D

Small conversation:
"Oh bad, I'm out of fuel ! They are coming and I have no gun !! What should I do now ?"
"Use your knife !!"
...

Please pay attention to my idea, I love you Tripwire Interactive ^_^


well.. its a great idea :D also.. my problem with the chainsaw isnt its power but it no-that-bloody attacks, would it be possible to make it so when you chainsaw some zombies more blood would come out from their bodies/head?, something like gears of war's chainsaw.. :rolleyes:
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
No thanks. The chainsaw having "Unlimited ammo", like all other melee weapons, is their big advantage over guns. If the chainsaw would run out of "Ammo" there would be absolutely no reason to use it over a gun. Why use a melee-ranged gun and put yourself in danger when you could just use a normal gun?

Plus, this is one of the situations where realism would really detract from the gameplay. It'd detract in the same way as if you made melee swings get weaker as a the round goes on because the berserker got tired. Yeah, it's reality, but it's not fun. Let the Berserkers keep their unlimited ammo. It's one of the few things they've got going for 'em!
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
No thanks. The chainsaw having "Unlimited ammo", like all other melee weapons, is their big advantage over guns. If the chainsaw would run out of "Ammo" there would be absolutely no reason to use it over a gun. Why use a melee-ranged gun and put yourself in danger when you could just use a normal gun?

Plus, this is one of the situations where realism would really detract from the gameplay. It'd detract in the same way as if you made melee swings get weaker as a the round goes on because the berserker got tired. Yeah, it's reality, but it's not fun. Let the Berserkers keep their unlimited ammo. It's one of the few things they've got going for 'em!

Agreed, but I'd like to see some temperature limit. And perhaps some functionality that would instantly kill players that crouch in doorways holding primary fire.
 

tip_for_everyone

FNG / Fresh Meat
Aug 10, 2009
47
1
0
No thanks. The chainsaw having "Unlimited ammo", like all other melee weapons, is their big advantage over guns. If the chainsaw would run out of "Ammo" there would be absolutely no reason to use it over a gun. Why use a melee-ranged gun and put yourself in danger when you could just use a normal gun?

Plus, this is one of the situations where realism would really detract from the gameplay. It'd detract in the same way as if you made melee swings get weaker as a the round goes on because the berserker got tired. Yeah, it's reality, but it's not fun. Let the Berserkers keep their unlimited ammo. It's one of the few things they've got going for 'em!

FUEL will be much, about 300 ~ 500 or MORE if need. It's enough for you to use chainsaw during 1 wave (even 10th wave) but you should be sparing! ~~> IMPROVE YOUR CHAINSAW SKILL !! (Just "cut" what need to be "cut") Therefore, if you forget to buy FUEL, your chainsaw will be no use ~~> makes Berserkers pay more attention to their weapons.

Berserker is the richest class because they virtually don't need to buy any "ammo" for their weapons... plus, level 5 Berserker can dominate the waves with chainsaw, thus others will get nothing :confused: (even they are level 5 too lol) It is need to be re-balance !

Besides, this can prevent those annoying people who hold chainsaw's primary fire all the time and make other players's heads pain because of the sound of it.

My idea just about how long we can use the chainsaw not its power, the damage caused by chainsaw is like normal :D If you are berserker (or berserker is your favorite class), don't worry, this will not impact to much on KF's gameplay :p I guess so, hahaha
 

Skunkee

FNG / Fresh Meat
Jun 17, 2009
302
2
0
This is a very unique and simple idea.

[url]http://forums.tripwireinteractive.com/showthread.php?t=35301[/URL]

Been brought up in this topic.

In KF, chainsaw is the most powerful melee weapon and if you are the Berserker, nothing can stop you except Patriarch's rockets, right ?

But it is so weird, you can use chainsaw forever (just press the left mouse button and watch specimen's heads fly !?!)

As I know, chainsaws use FUEL to operate !

I mean your chainsaw should have a limited amount of FUEL (300, 400 or 500). And in the idle mode, it consumes much less FUEL than the time when you use chainsaw (press left of right mouse button)

I think this idea will reduce the power of KF's dominating chainsaw and make the game more realistic. Of course there will be some fuel cans which placed somewhere in the map or just simple buying FUEL in the shop.

Overheat idea is not really good, because in fact, overheat can not force your chainsaw to stop its operation. There is only way to do that, OUT OF FUEL !! :D

Small conversation:
"Oh bad, I'm out of fuel ! They are coming and I have no gun !! What should I do now ?"
"Use your knife !!"
...

Please pay attention to my idea, I love you Tripwire Interactive ^_^
And to save myself time, here's my post in that topic:

The chainsaw is fine, IMO. Too much micromanagement of equipment would definitely take the "fun" element out of being a Berserker. The chainsaw has a huge weight requirement leaving the Berserker with just enough weight to pick up a Lever Action, Handcannon, or a Bullpup. These three weapons aren't exactly showstoppers in a Zerker's hands.

The chainsaw may be powerful but it has nowhere near the crowd clearing capability of the Flamethrower, the Hunting shotgun, or the Crossbow. Factor in the whole close range element, too. Making it require fuel would just be tedious.
 

Deniz

FNG / Fresh Meat
Jul 15, 2009
158
0
0
This is a horrible idea. Don't forget a Berserker has to carry a 2nd ranged weapon to kill Crawlers in pub games because no one else cares. We already have to constantly switch weapons and thus constantly switch play styles (melee / ranged) in pub games so no, I am against this idea.
 

brick_top1982

FNG / Fresh Meat
Jun 12, 2009
652
83
0
39
Bad Idea,

If its realism you want then they should incorporate gun jamming, limited amount of heal vials, battery for the welding tool, string wear and tear for the cross bow, insta deaths from being hit by a chainsaw, slow loss of life from being bit by a clot, bloat bile needing to be cleaned off.... the list can go on and on.......................
 

Angry Hillbilly

FNG / Fresh Meat
Mar 20, 2009
175
38
0
Hampshire, England
Seriously guys ur on about makeing KF harder than it already is lol? (i play on hard btw). We dont need it any harder we need more help lol. Like the LAW being more useful would be nice -_-'
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
Berserker is the richest class because they virtually don't need to buy any "ammo" for their weapons... plus, level 5 Berserker can dominate the waves with chainsaw, thus others will get nothing :confused: (even they are level 5 too lol) It is need to be re-balance !

Why are you complaining about your teammates being richer? I suggest you try asking beserkers for money more If you find yourself running short. If they say no, I suggest finding a better team.....or better yet, be a beserker :p
 

Gar

FNG / Fresh Meat
Aug 13, 2009
3
0
1
This is a very unique and simple idea.

In KF, chainsaw is the most powerful melee weapon and if you are the Berserker, nothing can stop you except Patriarch's rockets, right ?

But it is so weird, you can use chainsaw forever (just press the left mouse button and watch specimen's heads fly !?!)

As I know, chainsaws use FUEL to operate !

I mean your chainsaw should have a limited amount of FUEL (300, 400 or 500). And in the idle mode, it consumes much less FUEL than the time when you use chainsaw (press left of right mouse button)

I think this idea will reduce the power of KF's dominating chainsaw and make the game more realistic. Of course there will be some fuel cans which placed somewhere in the map or just simple buying FUEL in the shop.

Overheat idea is not really good, because in fact, overheat can not force your chainsaw to stop its operation. There is only way to do that, OUT OF FUEL !! :D

Small conversation:
"Oh bad, I'm out of fuel ! They are coming and I have no gun !! What should I do now ?"
"Use your knife !!"
...

Please pay attention to my idea, I love you Tripwire Interactive ^_^

well this is a good idea. but all in all i think the chainsaw should be taken out. the fire axe is just as good just not as mindless. and with the katana coming berserkers have more than enough. no chainsaw would be great. not that i see this happening there would be way too much complaining.
 

BlazedNinja

FNG / Fresh Meat
Jul 30, 2009
41
0
0
Hmm id like the chainsaw to nerfed as well, it is way too op which ever way you look at it...
Yea it supposed to be a badass weapon but every weapon should have its faults and the chainsaw, in my eyes is super efficient so efficient i dont even like to use it... and i am berserker 95% of the time

Give it fuel, give it a overheat time. give it something to make it less powerful cause its super OP!
 

Soanos

Member
Jul 2, 2009
569
8
18
Finland
Chainsaw, and the berserker class already has one critical weakness: Crawlers. You just can't melee them to death in time, unless your timing is perfect or you duck. :p

I think the Chainsaw is just fine as it is.

BUT:
If you absolutely insist adding a limitation to it, an "overheating" meter would probably be the least intrusive one. As long as it didn't wear out any faster than the flashlight batteries. The recovery time should still be fairly quick though, to allow berserker to still use it as his main weapon. This would stop those minute-long chainsaw revving sessions and make the berserker release the mousebutton occasionally. :p
 

Skunkee

FNG / Fresh Meat
Jun 17, 2009
302
2
0
Hmm id like the chainsaw to nerfed as well, it is way too op which ever way you look at it...
Yea it supposed to be a badass weapon but every weapon should have its faults and the chainsaw, in my eyes is super efficient so efficient i dont even like to use it... and i am berserker 95% of the time

Give it fuel, give it a overheat time. give it something to make it less powerful cause its super OP!


The faults of the chainsaw:

1. You have to be close range to use it. This means that Crawlers, Bloats, and Sirens will usually be able to deal damage to you.

2. It weighs a lot. The strongest sidearm you can get if you main a chainsaw is a choice between the Bullpup (lol) and the Lever Action Rifle (which is only good against crawlers, and sometimes sirens if you have enough room).

3. It slows your run speed. This coincides with fault 1.

Play on Hard/Suicidal, and I think you'll agree. I've yet to see a team that can take suicidal mode on any map, let alone make it through wave 10 when you get fleshpound fun time.

Every time I see one of these topics, I really want to just tell them guidelines for difficulty vs. perk rank.

Beginner- Let your mother or girlfriend try this out before learning what KF is all about.

Normal- Perk ranks 1-3 typically play this difficulty.

Hard- Ranks 3-5 play this difficulty.

Suicidal- Anything lower than 4 shouldn't even try. You're going to fail.

Rank 5 zerkers should be playing hard/suicidal exclusively. Preferably suicidal. Every gameplay balance change TWI could do would affect ALL difficulties. It's a thin wire to walk when tweaking the balance of a multiplayer game.
 

Deniz

FNG / Fresh Meat
Jul 15, 2009
158
0
0
Seriously, I'll direct a question to the OP and the people who support this chainsaw nerfing idea: At what difficulty do you play KF? Have you ever played on Hard or Suicidal as a Berserker yourself?
 

Skunkee

FNG / Fresh Meat
Jun 17, 2009
302
2
0
Deniz, I think the people that play on these boards tend to join up with clans or gaming groups. Coordinated play tends to work better than joining a suicidal server with randoms and hoping to survive. That's why you see so much "MAKE THE GAME IMPOSSIBLE" derp on these forums. A lot of people don't realize that they are not the general populous that plays KF. I mean, how many people that play FPS games really take time out of their day to post on the forums? I'd be willing to bet that if you took a count of all the accounts that post on the TWI Killing Floor forums we'd make up about 4% or less of the amount of people that bought the game over Steam.

While we may have good suggestions every now and then, cranking up the overall difficulty on a game that's already quite difficult to begin with is usually a bad idea to the general population that play the game.
 

Wolfdust

FNG / Fresh Meat
Jul 24, 2009
236
9
0
Massachusetts, USA
I don't like it one bit.

The entire point of being a 'Zerker is to have a weapon that never runs out of ammo, and the Chainsaw has drawbacks of it's own (like losing your entire runspeed bonus) that make up for it's power.
 

chicxulub

FNG / Fresh Meat
May 28, 2009
79
2
0
This is a very unique and simple idea.

In KF, chainsaw is the most powerful melee weapon and if you are the Berserker, nothing can stop you except Patriarch's rockets, right ?

But it is so weird, you can use chainsaw forever (just press the left mouse button and watch specimen's heads fly !?!)

As I know, chainsaws use FUEL to operate !

I mean your chainsaw should have a limited amount of FUEL (300, 400 or 500). And in the idle mode, it consumes much less FUEL than the time when you use chainsaw (press left of right mouse button)

I think this idea will reduce the power of KF's dominating chainsaw and make the game more realistic. Of course there will be some fuel cans which placed somewhere in the map or just simple buying FUEL in the shop.

Overheat idea is not really good, because in fact, overheat can not force your chainsaw to stop its operation. There is only way to do that, OUT OF FUEL !! :D

Small conversation:
"Oh bad, I'm out of fuel ! They are coming and I have no gun !! What should I do now ?"
"Use your knife !!"
...

Maybe the overheating could lead to reduced damage from the saw. Are there any chainsaw experts :D who could clue us in to what happens to an overheated cs?
Maybe the chain could dull over time and need to be replaced like ammo.
Or maybe the bonus against damage could be reduced.
Or maybe there can be ok and good saws, like there are upgrades for a sharpie: [2x]9mm, [2x]DE, x-bow (some may disagree with this order).
So poulan(?sp?), husky, ???. Is there a cs expert :D who can clue us in to a list of British saws ordered by quality?

RSI damage from the vibration :eek:

This requires no TWI changes :D
Turn on friendly fire with the realization that it's every player's right to get kills.

Please pay attention to my idea, I love you Tripwire Interactive ^_^
:(
 

Gordian

FNG / Fresh Meat
Aug 14, 2009
7
0
0
Ohio
I don't really see how adding fuel would do anything except make berserkers extremely tedious to play.

'sides. As has already been pointed out, guns don't jam and that's pretty realistic too.

Then again, I'm of the realism =/= fun school of thought.
 

Outsider

FNG / Fresh Meat
Aug 15, 2009
244
2
0
Instead of the fuel, I think that a limit of temperature could be a good idea to limit the crazy use of the chainsaw.
Moreover, when you are level 5 in Berserker, you have it already. Isn't it a little too "easy" ?
 
Last edited: