A couple of notes/Ideas

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SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
Firstly, If this is in the wrong section I apologize. It sorta fits in both general and Ideas... anywho:


1) The lighting on Fallen fighters is incorrect, with the sun in the northern hemisphere. While this isn't that big a problem (and could be solved by switching the names of the parks) it is rather confusing for visitors to our (Australian servers) from America/Europe. (On a side note, would it be possible to make the radar more like a compass with easily Identifiable directions?)
2) Spawn only once clicked ready. This is quite annoying due to the wave spawn mechanic, which means if you are unlucky enough to be unable to click ready before spawn, you have to wait a whole 16 seconds (gasp!).
3) Voice chat: Team only. Why would this be when RO1 had team/global/local chat, local chat or squad chat would be really handy for team management.
4) Night lighting is much too bright. This is very obvious (especially as on Red October factories the moon is a tiny sliver) and forces maps to be played as they would if it were day time. I think the game would be much better with a darker night, because this would: a) avoid your getting shot whilst running through streets in barracks, such as at the start of the dreaded countdown and b) Force firefights to focus on indoors, so that pockets of resistance are focused on areas with the easiest identifiable approaches, completely changing the way the game is played (IMO, for the better).

TL;DR: incorrect lighting (minor complaint), Click to spawn = bad, Voice chat options needed & Night lighting should be darkened to enhance gameplay and give refreshing change from high visibility matches.


Would love to hear any feedback or suggestions, and happy hunting!

May the :IS2: be with you. :D
 

Dödluvan

FNG / Fresh Meat
May 19, 2009
84
40
0
2) Spawn only once clicked ready. This is quite annoying due to the wave spawn mechanic, which means if you are unlucky enough to be unable to click ready before spawn, you have to wait a whole 16 seconds (gasp!).

There is a reason for this. If you spawn and then choose class you suicide.


3) Voice chat: Team only. Why would this be when RO1 had team/global/local chat, local chat or squad chat would be really handy for team management.

So that players can insult the other team? what exact purpose would something like this have?
 

elak

FNG / Fresh Meat
Feb 13, 2006
113
5
0
Agreed on the Click to spawn thing. There should be a default setting and it should remember your last choice.
 

westie

FNG / Fresh Meat
Aug 2, 2011
23
2
0
When switching class why does it not change at next spawn ie after you die!!!!!

So frustrating changing class then dieing how is that a good thing.
 

Zoring

FNG / Fresh Meat
Nov 21, 2005
1,408
155
0
Perth, Western Australia
There is barrel-change you push '6' by default.

Also that is not a MG34, that hand grip doesn't exist on the actual one. That is a converted FN MAG or something like that to a MG34 style barrel. Plus re-enactors firing blanks is not German WW2 Infantry tactics/methods.