I don't know about anyone else, but i see so many people complaining like crazy about the game, making wild insults and accusations about tripwire being money hungry, lazy, COD wannabes.
I hear people say they released the game early as to not run into competition with huge-budget big-publisher games like BF3. This isn't something to be mad about even if it is true. tripwire has delivered a gem of a gaming experience to realism and WWII junkies with ROOST and with HoS. this seems like the logical marketing decision, seeing as they're trying to draw more players, ergo more money, ergo BETTER, MORE EFFICIENT games that aren't recycled COD garbage.
Secondly, people are overreacting about the glitches. yeah, the game is buggy. it's REALLY buggy for that matter. but the fact is, tripwire can spot and solve all these problems 10 times faster with feedback from gamers like us, whereas the game would be coming out in 2012 or 13 if we had to just wait for a small dev team to make all those corrections. tripwire is talented, but they are relatively small and this is an ambitious game, that considering their resources is truly awesome. and personally, the thing that annoys me so far most about the game is the amount of whiny dicks cramming the public chat with how much they hate the MKb42 or the cover system.
We should be thankful that there's a dedicated dev team that will (hopefully in the near future) manage to eliminate all these problems. i take solace in the fact that this is a work in progress and eventually all the problems will be fixed, because this is a dedicated, talented dev team that has never let us down before as gamers!
RO is about realism. and in reality you have to adapt to make the best of a situation. particularly a MILITARY situation. Me? well i often don't use the cover system, but in situations where it's handy, like a trench or a doorway where blindfiring might be useful, i attach to that wall and splatter the brains out of some commies. but sometimes it's better to just crouch behind the sandbags and pivot to get that perfect shot without getting your own brains turned into a jackson pollock.
i'm just saying i see some people taking it really hard on HoS and tripwire, and i think any true RO or tripwire fan should know that the trouble is worth it to advance gaming to a standard higher than recycled call of doodie garbage.
with all that patronizing and whining out of the way, i'd like to say that i have had no trouble enjoying this game. i think its awesome, fun to play, and i love the single player campaigns. i love it and i cant wait for mods, updates, unlocks, and new maps.
so if you see a tripwire dev walking down the street, pointing his finger pistol at cars and yelling in russian, give them a hug and say thank you. or at least stop giving them so much crap.
have a nice day.
I hear people say they released the game early as to not run into competition with huge-budget big-publisher games like BF3. This isn't something to be mad about even if it is true. tripwire has delivered a gem of a gaming experience to realism and WWII junkies with ROOST and with HoS. this seems like the logical marketing decision, seeing as they're trying to draw more players, ergo more money, ergo BETTER, MORE EFFICIENT games that aren't recycled COD garbage.
Secondly, people are overreacting about the glitches. yeah, the game is buggy. it's REALLY buggy for that matter. but the fact is, tripwire can spot and solve all these problems 10 times faster with feedback from gamers like us, whereas the game would be coming out in 2012 or 13 if we had to just wait for a small dev team to make all those corrections. tripwire is talented, but they are relatively small and this is an ambitious game, that considering their resources is truly awesome. and personally, the thing that annoys me so far most about the game is the amount of whiny dicks cramming the public chat with how much they hate the MKb42 or the cover system.
We should be thankful that there's a dedicated dev team that will (hopefully in the near future) manage to eliminate all these problems. i take solace in the fact that this is a work in progress and eventually all the problems will be fixed, because this is a dedicated, talented dev team that has never let us down before as gamers!
RO is about realism. and in reality you have to adapt to make the best of a situation. particularly a MILITARY situation. Me? well i often don't use the cover system, but in situations where it's handy, like a trench or a doorway where blindfiring might be useful, i attach to that wall and splatter the brains out of some commies. but sometimes it's better to just crouch behind the sandbags and pivot to get that perfect shot without getting your own brains turned into a jackson pollock.
i'm just saying i see some people taking it really hard on HoS and tripwire, and i think any true RO or tripwire fan should know that the trouble is worth it to advance gaming to a standard higher than recycled call of doodie garbage.
with all that patronizing and whining out of the way, i'd like to say that i have had no trouble enjoying this game. i think its awesome, fun to play, and i love the single player campaigns. i love it and i cant wait for mods, updates, unlocks, and new maps.
so if you see a tripwire dev walking down the street, pointing his finger pistol at cars and yelling in russian, give them a hug and say thank you. or at least stop giving them so much crap.
have a nice day.