I will be taking a previous quote I made from this thread: [URL]http://forums.tripwireinteractive.com/showthread.php?t=54945&page=2[/URL]
So here is the problem, I have being tweaking a few specimen models for my mod, then re-importing them to the game.
I previously stated that when I re-imported the models to the game, they imported with a 90 degrees rotation to the left, I didn't make anything of it until now because I haven't had time to test, but as of tonight this problem popped its head up.
Importing the models back into SDK, altered them 90 degrees to the left, although it looked strange in the editor the animations were fine and nothing was thought wrong, but when tested in game, this happens:
[URL]http://www.tsrlegacy.co.uk/KFupload/rotmodelerror.jpg[/URL]
Now as this is a still image, I'll have to explain: As you can clearly see the model is levitated off of the ground and is rotated to the left, now I can assure you that this image is taken of the specimen straight on as it moves towards the player directly but still in this form, the animations work fine, only they're off to the left too along with the model.
So to conclude, I have a fully animated, modified model that is levitated and rotated 90 degrees to the left.
Any ideas? The floor is open.
So here is the problem, I have being tweaking a few specimen models for my mod, then re-importing them to the game.
I previously stated that when I re-imported the models to the game, they imported with a 90 degrees rotation to the left, I didn't make anything of it until now because I haven't had time to test, but as of tonight this problem popped its head up.
Importing the models back into SDK, altered them 90 degrees to the left, although it looked strange in the editor the animations were fine and nothing was thought wrong, but when tested in game, this happens:
[URL]http://www.tsrlegacy.co.uk/KFupload/rotmodelerror.jpg[/URL]
Now as this is a still image, I'll have to explain: As you can clearly see the model is levitated off of the ground and is rotated to the left, now I can assure you that this image is taken of the specimen straight on as it moves towards the player directly but still in this form, the animations work fine, only they're off to the left too along with the model.
So to conclude, I have a fully animated, modified model that is levitated and rotated 90 degrees to the left.
Any ideas? The floor is open.
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