75% kills head shoots

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Stahlhelmii

FNG / Fresh Meat
Aug 16, 2011
721
401
0
Well, seeing how you exaggerate with the distances (which map did you see a 300m kill? The longest kill I've ever got was 225m, and that was a looong shot), I'm pretty sure you exaggerate with the percentage as well.

Also, as far as I remember - you don't get the distances shown when you spectate, but I might be wrong on this one.

I've gotten a one shot rifle kill on a moving target on the large park map from something like 240m. There are a few maps where 300m is possible, but ... yeah, that does seem a bit outlandish.
 

Cyper

Grizzled Veteran
Sep 25, 2011
1,290
1,005
113
Sweden
I don't think they weapons are to accurate at all in RO2.

As a matter of fact, the accuracy are a lot more realistic than in RO ost. Unfortunately, It's the opposite with the weaponhandling itself.

The weapons have no weight and you can throw them around like they were made out of paper - even weapons such as the MG. It was the same in RO OST aswell but instead the weapons were inaccurate. There is no need to line up shots either. It's more or less instant aim with perfect precision. The weaponhandling in RO OST portrayed the weapons in a lot more realistic manner than in RO2 simply because the weapons required skill to use which is exactly the case in real life. I am not going to argue if the drunken sway or the inaccurate weapons are realistic or not - because by fact they aren't - but it did portray the weaponhandling a lot more realistic than in RO2. If you would give the Germans the ability to use all WW2 weapons as in RO2 the outcome of the war would have been diffrent. It requires no genius to say that quite a lot less than 75% of all deaths on the field the terms of gunfire in WW2 were done by shots to the head. Simple weaponhandling may work well in games like BF were you can take a lot more damage but if you mix simple weaponhandling with easy deaths the gameplay becomes highly unbalanced.
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
I don't think they weapons are to accurate at all in RO2.

As a matter of fact, the accuracy are a lot more realistic than in RO ost. Unfortunately, It's the opposite with the weaponhandling itself.

The weapons have no weight and you can throw them around like they were made out of paper - even weapons such as the MG. It was the same in RO OST aswell but instead the weapons were inaccurate. There is no need to line up shots either. It's more or less instant aim with perfect precision. The weaponhandling in RO OST portrayed the weapons in a lot more realistic manner than in RO2 simply because the weapons required skill to use which is exactly the case in real life. I am not going to argue if the drunken sway or the inaccurate weapons are realistic or not - because by fact they aren't - but it did portray the weaponhandling a lot more realistic than in RO2. If you would give the Germans the ability to use all WW2 weapons as in RO2 the outcome of the war would have been diffrent. It requires no genius to say that quite a lot less than 75% of all deaths on the field the terms of gunfire in WW2 were done by shots to the head. Simple weaponhandling may work well in games like BF were you can take a lot more damage but if you mix simple weaponhandling with easy deaths the gameplay becomes highly unbalanced.

Yeah, agreed. Also, I dare anyone to paste a screenshot of their stats showing 75% headshots.
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
First of all - some sway or weapon weight added to weapon and longer ADS time after moving would be good to make rapid movement and aiming less effective. It should be possible to be done, but not as effective as it can be right now.

On the other hand shooting targets in the head is not impossible the closer your enemy and when he is not moving. Most of my long distance headshots are done when my targets are standing still and I have a good view on their heads.
 
Last edited:

kalle

FNG / Fresh Meat
Mar 19, 2006
246
28
0
The weapon handling is unrealistic, but it's also connected to the movement model. As mentioned hundred of times on these boards, the time it takes to go from full sprint to aligned sights is way too fast.
 
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