Alright. On a 32 player server, you have 16 players per team. On an average infantry map, there are 11 unique positions (Mgs, assaults, squad lead, etc.) and 5 bolters. Less than there probably should be, but still not bad.
On a 50 player server, you have about 20 special positions, and 5 bolters, with a total of 25 players per team.
Basically, the 50 player servers screwed with the ratios, a lot. On a full 32 man server, each team will be about 1/3 bolt action, the rest are something different (usually).
On a full 50 man server, you have almost everyone with some type of special kit. You go from 1/3 the team being bolters to 1/5.
****, Stalingrad Kessel, for some weird-reason, has EIGHT assault positions and FIVE semi auto rifle positions on 50 player matchups. What the hell?
What are the devs' position on this? Is it going to change?
On a 50 player server, you have about 20 special positions, and 5 bolters, with a total of 25 players per team.
Basically, the 50 player servers screwed with the ratios, a lot. On a full 32 man server, each team will be about 1/3 bolt action, the rest are something different (usually).
On a full 50 man server, you have almost everyone with some type of special kit. You go from 1/3 the team being bolters to 1/5.
****, Stalingrad Kessel, for some weird-reason, has EIGHT assault positions and FIVE semi auto rifle positions on 50 player matchups. What the hell?
What are the devs' position on this? Is it going to change?