5 Tips For Surviving Killing Floor 2!

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q3.railgun

FNG / Fresh Meat
Apr 30, 2015
590
4
0
These are good bases to start off of when you're just starting to get into the KF series.

1) Stick together
2) Find a good place to hold and stay there (in your case moderately open with multi exits)
3) Saving Cash
4) Medics are essential
5) Buy Medic pistols.

It's good advice for people playing on Normal/Hard as the ZEDs don't move very fast and you have a lot of time to make decisions.

If I may expand and disagree on some of these points for Sui/HoE :
1a) For the most part yes, but there is a catch on how this is accomplished. If everyone huddles up in one area of the open room then it's pointless. Each player needs to be watching one entryway to clear them as they are coming in. The biggest mistake that you'll see new players doing is watching one entryway, looking around and seeing that everything is spawning at other areas so they decide to move to another area. This opens the door for the team to get overrun. I don't care if you shoot nothing that wave, do not move from your position.

1b) Splitting is viable too or offsetting by having 3-3 or 1-5 in different rooms if the team is capable of it. Instead of having all the spawns go into the room, you divide up the number.

2) I have no major disagreement here as I prefer to camp myself, but when the going gets rough or there aren't great aimers in your team (due to high ping or just not good at aiming) then you have to incorporate Kiting into your play. Then you move from current room to new campspot and repeat.

3) I'd say the way it was shown in the video wasn't optimal. I would have just reloaded the AR ammo and nothing else. Also use the backup skill since you're a commando to 1 hit clots instead of 2 shots with the pistol.

4) Medic is essential, more than one is kinda redundant. They don't get any passive damage bonuses and as long as you have one medic that is fully capable of healing nonstop then you'll be fine.

5) I don't do it since I leave it to the medic for Armament (free armor repairs) but if a medic isn't available it's a good cheap pistol upgrade as it will decap clots in 1 shot.

Overall a good video, I just wouldn't go around promoting Circle strafing as "the technique" to use though.
 

Silent_Torture

FNG / Fresh Meat
Jul 14, 2015
8
0
0
Milky Way Galaxy
I like the video, it's pretty great for those new to the game. Good work!

I'd like to say something about your first point: In KF1 they made it such that a mass of zeds would spawn on isolated players in order to pick them off. It may be worth looking into whether or not that's been carried over to KF2, and mentioning it in the video.

As for point four on your video, I'd say be careful about bagging on the medic role too much; if I were a new player to the game, you would have put me off of wanting to be the medic, despite its necessity. I think it would suffice to say "it's a high pressure role", and maybe expand more on some of the plusses of being a medic.
For example, although they don't get damage increases with level their guns are still very relevant (until HoE) due to their high base damage. Plus you get cash from healing people. Stuff like that.

Finally, some other points you may want to consider adding: Weaknesses and resistances. FP's take bonus damage from explosives, scrakes take less (i think half) damage from grenades.
 

K0bra

Member
Nov 20, 2012
38
1
6
To the point that everyone should use a medic gun i have to say im not a fan of it,because for example when you have 2 good medics they give with every dart alot of armor too.Problem is when no medics heal the guys up its alot of wasted potential armor but for the worst case scenario its ok.
This little armor can make the alive or dead diffrence in suicidal or Hoe.

Anyway good video :)
 
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poultrygeist

FNG / Fresh Meat
May 5, 2015
325
29
0
Kiting WinLondon
nice video, good to see peeps still put out something for new players to help educate rather than calling names :)
and to add...the medic pistol (imho) is a must buy for every player in the team.it uses only one slot,is cheap and you will still be able to hold a t3 and a t4 weapon.this little guy can make a big difference if your team medic is too busy or dead.
keep up the good work