44-Slot-Server

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Dheepan

FNG / Fresh Meat
In the new patch you can do it pretty easily, they are just going to up-max player count. However to do it now you have to run a mutator that force connects extra players, I don't how to do that btw.

Also make sure you have the hardware to do it, RO is very taxing on servers because of all the ballistic calculations. Player recquirements and server load go up exponentially when you go above 32 players.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
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Falmouth UK
you can use the serverexpand ability of the serverext mutator.
or make a mutator that basically inserts

set Engine.Gameinfo MaxPlayers NUMBER

after a map has been loaded by the server.
The hardcoded limit of 32 is only checked at once a new map starts :). After that has been checked it can be set again to anything you want.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
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Falmouth UK
You'd need to write a mut for it the thing is if you setup the serverextend mutator well. And just put a wildstar behind the username (but change the ban exeptions ;) ). Basically after the server is full with 32 players it will just allow more people to join. And will slowly expand that way.

OR if you want it the easy way just type this everytime the map changes:

adminlogin <admin usrname> <admin pass>
admin set Engine.Gameinfo MaxPlayers <players you want>
adminlogout


Otherwise you basically need a mutator to do that serverwise for you, or wait for the next ro patch.
 

Plattfuss

FNG / Fresh Meat
Jul 17, 2006
369
5
0
53
Germany
www.pzdf-clan.de
You'd need to write a mut for it the thing is if you setup the serverextend mutator well. And just put a wildstar behind the username (but change the ban exeptions ;) ). Basically after the server is full with 32 players it will just allow more people to join. And will slowly expand that way.

OR if you want it the easy way just type this everytime the map changes:

adminlogin <admin usrname> <admin pass>
admin set Engine.Gameinfo MaxPlayers <players you want>
adminlogout


Otherwise you basically need a mutator to do that serverwise for you, or wait for the next ro patch.

It works, thx. At the moment i type it in the server-console, but as you said, every mapchange, i have to type it once again.

How can i create such a mutator, that keep the 44-slots ?

I
 

Ron

FNG / Fresh Meat
Feb 9, 2006
910
0
0
Are 44 man servers going to be as stable as the current 32 man servers with the new patch?

Highly unlikely make sure you can at least run 32 players with ease before you even dream of running 44 players.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,274
4,048
113
No it won't. If you could only handle 32 or less before, you will only be able to handle 32 or less with the new patch.
 

blkmgc

FNG / Fresh Meat
Jan 24, 2006
619
67
0
No it won't. If you could only handle 32 or less before, you will only be able to handle 32 or less with the new patch.

The ones we're renting are pretty powerfull, but just the same is there any reccomended specs for doing this?
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
33
Falmouth UK
Not yet but if you know the exact performance of some servers you can calculate the performance curve per slot. When you normalize the processor speed. Thats why i wanted my server filled to get more imput data :'(
 

Paulski

FNG / Fresh Meat
Nov 21, 2005
225
0
0
38
Canada
www.comrades-in-arms.com
The ones we're renting are pretty powerfull, but just the same is there any reccomended specs for doing this?

2x cpu wont really do you much good.
dual core might do you some good.

The big factor is Ram. anything over 32 you will beed 2-4GB of ram.

with 1GB Ramm, Linux OS + RO + website, it can bearly run 30 on our server.
 
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Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,274
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1 32 player server on our machine uses about 512 ram. We run 2 servers off our current box (a dual core) with 1 gig of ram.
 

GS_Schimpf

FNG / Fresh Meat
Nov 21, 2005
426
0
0
The only thing UT 2.5 and especially RO engine hunger for on serverside is raw cpu power, RAM is a minor factor, like Yoshi already stated.