<rant>
Well, I've put this off for a while, but I cannot resist doing so any longer....
Am I the only person who hates campaign mode? It offers almost no positives, and a long list of negatives. This wouldn't be an issue really, except the 40-1 server is pretty much the only populated classic server. So a run down of the problems as I see it.
Firstly, it's the same maps over and over. Maps in the central areas will always be played more. The areas in the extreme north and south are rarely available, so those maps go neglected. And then there's what happens when one side is getting totally stomped. The other day the Germans had just one area and 50 points, the Russians had 350. The end result... in 5 rounds I played 3 different maps. And apparently the few rounds before I entered were focused on the same area. Great fun...
Secondly, many areas have a great disparity in difficulty in the available maps. For example one of the areas has station or barracks available. Station is very tricky to win in classic, barracks is easy to win since you only need to hold more objectives. What do people vote for? Again and again. Yeah... the easy option. This basically means many maps are overlooked, until the area is replayed so many times people get bored. It results in an effectively greatly reduced pool of maps to play.
Thirdly, in campaign mode, people pick a side and stick with it. They're basically forced to take the side with less people. But the problem is when the teams start to get one sided in skill due to luck. One side starts to steamroller the other. But since people have to actively decide to change side, they usually stick with the side they're on. So when a side gets a large advantage in skill.. it keeps winning. I've often seen five map stretches where one side constantly wins. Something you'd rarely see in territory mode. In territory it was to a degree self regulating. Vets would often favour the harder side in my experience, and some sense of balance would be kept on the server. This is no longer the case.
Fourthly, in territory mode autobalance is annoying sometimes. In campaign mode it tends to make a mockery of the entire affair. THREE times I've been autobalanced to the losing side on the final map on a campaign I've fought from the start. Kind of makes you think what is the point? win? lose? To do either in a campaign is as much chance as anything
Fifthly, as anyone who has played classic much knows, on the attacking maps the defender has a huge advantage. The lack of SL spawns and decreased movement speed mean many maps that are balanced for realism, are totally one sided in classic. This affects the campaign in two ways. First people always tend to pick the head one maps, since they don't have this problem. This further confines the map selection. Second people tend to defend often in the campaign mode, since it's often pointless to attack since you know you're doomed, and you'll lose more points. This tends to create a static battlefield, which further encourages fighting on the same areas over and over, further reducing the map pool.
Sixthly, it used to be the case that many custom maps appeared. New maps, tried and tested ones.. there was a great mix. Now I see no new ones, in fact I don't see some good maps that used to be commonplace. The map pool has been greatly reduced.
Don't get me wrong, I can see some appeal to campaign mode. As an event it offers a huge appeal, but that isn't the case on a public server. As it stands I just feel it's a gimmick that is hugely detrimental to long term re-playability.
</rant>