3DS MAX to Killing Floor problem. Skin Edit?

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KOpUX-_-x

FNG / Fresh Meat
May 15, 2011
4
0
0
Hi all!
I have a problem.

I am trying lear something.

I use umodel and actor x for import KF files to the 3DS Max 2010.

and i changed something for my own PC.
225505_10150587309450077_756995076_18571042_1956045_n.jpg

like that..
and everything is ok about import and open files with 3DS Max.

But i dont know how to use this skin?

what do i need do for this?

How can i export this file to the .ukx file for Killing floor?

i have .max and .psk files for this skin.

Please help me :eek:
Thanks!
(Sorry for my not good English)
 

The_Sorrow

FNG / Fresh Meat
Jun 2, 2009
805
138
0
27
Australia
well I'm not sure what is different except for the texture, if it's the model too, then you export it with ActorX and import the PSA, PSK to the Animations tab, PSA is for the extracted Animation, export the texture which I usually use DDS and import that to the texture tab in the KFED, save them as a package you want and write a mutator, not sure if this's how you'd do it for characters but I am guessing so, you can use exsisting character codes as references which are in the KFMod folder, just have to rename a few parts to yours, would probably want BrainDead or Hemi, I don't know much about adding characters
 

KOpUX-_-x

FNG / Fresh Meat
May 15, 2011
4
0
0
Thanks for answer The_Sorrow.

hmm... ok then , i wont add new character for the present.. So how can replace with orginal one. i exported to .ase file for open with KFED. but KFED does not open ase file from 3DS Max.

Maybe someone make a tutorial video for this subject..?

in forum some tutorials for changing textures. for example
http://forums.tripwireinteractive.com/showthread.php?t=34716

but only for textures..
is there any tutorial about mesh changing?
i could not find anything about this.
 
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