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I need help getting my model into RO correctly. When I import it in as a static mesh some of the textures are fine and others are screwed up. My animations works fine but there aren't any textures on the model when I view it in the animation window.

Could someone list a step by step sequence on what needs to be done in 3D Max in order to get a model with animation into RO properly. This does not have to be overly detailed tutorial just a simple list of what to do.

And does the model need to have Physique properties added or is just linking the parts enough to get the turret and barrel to work, along with the other parts. I have not gotten that far yet but it would be nice to know if Physique needs to be added so I can do it now instead of finding out later and having to go back and add it.

Thank You
Lex