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3D Feather Model

nymets1104

Active member
Dec 18, 2012
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I'm sure someone could make one, probably easier to find one, and export it into 3DS Max & import it into the SDK.
Out of curiosity though, what do you need it for?
I searched extensively last night for a free feather that I could open with 3DS Max, but the few I found were non compatible formats (.C4D .3ds), I think I have a talented Modeler that is working on one now. I want to have the model for a particle System, like blowing leaves / paper.
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
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A coupla polys (literally 2) with an opacity mask would do the trick. Not really a model, as it is mainly texture work making a good looking 2-sided material. For particles you want to keep the polycount as low as possible.
 

Lemonater47

Grizzled Veteran
Sep 25, 2014
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A coupla polys (literally 2) with an opacity mask would do the trick. Not really a model, as it is mainly texture work making a good looking 2-sided material. For particles you want to keep the polycount as low as possible.

Well you would need a damn good normal map and for that you would need a high poly feather first then crunch it down to 2-3 polys to get the normal map.
 

nymets1104

Active member
Dec 18, 2012
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A coupla polys (literally 2) with an opacity mask would do the trick. Not really a model, as it is mainly texture work making a good looking 2-sided material. For particles you want to keep the polycount as low as possible.

This sounds like a nice easy solution, thanks!
 

Twrecks

FNG / Fresh Meat
Dec 28, 2011
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That was fast, and 2 polys to boot!

IMO, need to soften the transparency around the edges. A TGA image with embedded alpha channel would work best as the base texture, if it isn't already :D
 

nymets1104

Active member
Dec 18, 2012
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I killed a 6 pack last night trying to save a tga with an alpha channel. Im using Photoshop CS 6. It cant be that hard? Does 32 bit tga automatically have the alpha or is it 2 images?
 
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Twrecks

FNG / Fresh Meat
Dec 28, 2011
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I killed a 6 pack last night trying to save a tga with an alpha channel. Im using Photoshop CS 6. It cant be that hard? Does 32 bit tga automatically have the alpha or is it 2 images?
LOL, been there ;)

In PS under the Layers window (F7), there's a "Channels" tab. You have to add a channel. PS should label it "Alpha" after the RGB's above. AFAIK, has to be 32 bit to save the alpha. You can cut-n-paste a grayscale image or edit it like a Layer. Black is 100% transparent, white 100% opaque.
 
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nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
LOL, been there ;)

In PS under the Layers window (F7), there's a "Channels" tab. You have to add a channel. PS should label it "Alpha" after the RGB's above. AFAIK, has to be 32 bit to save the alpha. You can cut-n-paste a grayscale image or edit it like a Layer. Black is 100% transparent, white 100% opaque.
Ok will give it another go tonight, thanks