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Server 32-player mod/mutator?

Colonel Panic

Grizzled Veteran
Jul 5, 2009
313
5
Before anyone points it out, yes, I know this will disable perk progression.

I've set up a second server though to be 24/7 friendly fire and suicidal including non-whitelist maps, and want to enable more players than the default 6. I know I've seen servers out there modded to run 32 players. Does anyone know where I can get such a mod to do this?

EDIT: I'm also looking for a way to enable difficulty voting on my main server, either via killingfloor.ini or a whitelisted mutator. Does anyone know if there is a way?
 
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hmm, I tried that, but it broke perks. broke them as in the menu is blank and you can't select/change them... and I'm still not sure it actually works, just seems to break perks and nothing else.

I know I've been on servers with 32 players where perks worked just fine, with the one caveat that you couldn't level them up.

Any other ideas?
 
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There have not of mutator who works for 32 slots

I already had a server 32 slots before ;)

It is necessary to execute a command on an external server
This command:

wget http://$LOGIN:$MOTDEPASSE@ADDRESS_IP:8075/ServerAdmin/current_console?SendText=set Engine.GameInfo MaxPlayers 30

This command is executed by a special script called "crontab" which is used to send the command every minute and keep your server to 32 slots

I put them online for the free weekend and during 1 month after
but I had to stop because it cost too expensive :eek:
 
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There have not of mutator who works for 32 slots

I already had a server 32 slots before ;)

It is necessary to execute a command on an external server
This command:

wget http://$LOGIN:$MOTDEPASSE@ADDRESS_IP:8075/ServerAdmin/current_console?SendText=set Engine.GameInfo MaxPlayers 30

This command is executed by a special script called "crontab" which is used to send the command every minute and keep your server to 32 slots

I put them online for the free weekend and during 1 month after
but I had to stop because it cost too expensive :eek:

Hmm, well, that's quite a hack... I'll look into it.
 
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OK yup, that worked, I set to 24 players so there wouldn't be -too much- lag... folks feel free to just copy/paste the following into an HTML file (substitute the necessary info with your own) and run:

Code:
<html>
<head>
<meta http-equiv="refresh" content="5"/>
</head>
<iframe name='KFDSConsole' src='http://[Username]:[Password]@[ServerIP]:[Port]/ServerAdmin/current_console?SendText=set Engine.GameInfo MaxPlayers 24' frameborder="0" frameborder="0" width='800' height='600' id="KFDSConsole"></iframe>
</body>
</html>
 
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for what reason would you have to cron/refresh the command at all? I thought you just had to set maxplayers in your config and startup command and that was it. just curious since I've never had to keep it >6 permanently.

and thanks for that sendtext command, I have always wondered how to go about doing that externally, this is handy for all sorts of things.
 
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for what reason would you have to cron/refresh the command at all? I thought you just had to set maxplayers in your config and startup command and that was it. just curious since I've never had to keep it >6 permanently.

and thanks for that sendtext command, I have always wondered how to go about doing that externally, this is handy for all sorts of things.

Well the client seems to automatically fall back to 6 players if you try to change it either via the webadmin interface, killingfloor.ini or command line... it just doesn't want to do more. Refreshing it constantly seems to do the trick, though.
 
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