3.3 Map jewel

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Blakeseven

FNG / Fresh Meat
Aug 13, 2006
26
5
0
49
Montr
steamcommunity.com
hi i know for the begining of the release game is too fast but when you gone put add-on it will be great to have some forgotten great map like Sevastopol, Red god of war or Karlovka.
 

Bobdog

FNG / Fresh Meat
Nov 22, 2005
1,916
218
0
Texas
TWI would have to get the rights from the original mappers to put them ingame. The reason many of the mod's maps didn't make it to Ostfront was that the original mapper wouldn't allow it, so I think that would still apply to Heroes.
 

mistk�fer

FNG / Fresh Meat
Nov 22, 2005
799
25
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33
Berlin
....or some custom mapper ports them and doesn't take any credit for it. so it "magically appears" and nobody knows who ported them ^^
 

Tomcat_ha

Grizzled Veteran
Nov 21, 2005
3,277
185
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karlovka was great because it had 2 possible attack routes for the germans.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
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Elitist Prick Nude Beach
ok and i see Danzig will be in the list map and im not sure but Danzig is not in the area of Stalingrad!

The city isn't, but layout of the map is. During their research for the game they discovered that an apartment block in Stalingrad had the almost exactly same layout as the Danzig map for RO.
 

The_Emperor

FNG / Fresh Meat
May 9, 2009
1,088
186
0
Milkyway
Then I want my all time favorite map Jucha again...

The whole time of the mod era I felt deep hate for this map as you actually couldn't enter any of those buildings you wanted nor shoot out of any window. As I opened the map in the editor I found out why no one yet had decided to change this: The map actually consisted of 100% static meshes!

If Jucha is ever done again I want fully accessible buildings and the Russian unit which was called the "2nd NKVD Airborne of blabla" should finally enter the battle with a parachute.

Karlovka was a nice map but it needed teamwork which in public games rarely happened as people often insulted you if you told them to give covering fire for the pioneers. Sad times :(
 
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HerrPorsche

FNG / Fresh Meat
Nov 21, 2005
102
40
0
Scottsdale, AZ
The whole time of the mod era I felt deep hate for this map as you actually couldn't enter any of those buildings you wanted nor shoot out of any window. As I opened the map in the editor I found out why no one yet had decided to change this: The map actually consisted of 100% static meshes!

If Jucha is ever done again I want fully accessible buildings and the Russian unit which was called the "2nd NKVD Airborne of blabla" should finally enter the battle with a parachute.

Karlovka was a nice map but it needed teamwork which in public games rarely happened as people often insulted you if you told them to give covering fire for the pioneers. Sad times :(

I totally agree......
 
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Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
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Shanghai, China
@Emperor

Mate, I don't know from which version of Jucha it changed, but after a while playing on the level you described (no accessible buildings), the map was worked over again and suddenly had tons of accessible buildings. I remember the Axis sniper being able to climb on 3rd floor of a building and overlook almost the entire map.

Besides, if fast enough, you were able to run into several buildings to fire at the enemy from their own direction, making it almost impossible for them to figure out where the shots came from. It was great that you were able to open and close a window if you wanted to...

I don't remember which version it was, but I think I played it in 2003...