[Game] 2009: What game are you looking forward to?

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2009: What game are you looking forward to?

  • Armed Assault II - Q1 2009

    Votes: 20 35.1%
  • Bioshock 2 - Q1 2009

    Votes: 2 3.5%
  • Tom Clancy's HAWX - Q1 2009

    Votes: 0 0.0%
  • Wanted: Weapons of Fate - Q1 2009

    Votes: 0 0.0%
  • Warhammer 40.000: Dawn of War 2 - Q1 2009

    Votes: 1 1.8%
  • Empire: Total War - 6 Feb 2009

    Votes: 18 31.6%
  • F.E.A.R. 2: Project Origin - 13 Feb 2009

    Votes: 2 3.5%
  • Men of War - 13 Feb 2009

    Votes: 3 5.3%
  • Company of Heroes: Tales of Valor - Q2 2009

    Votes: 0 0.0%
  • Operation Flashpoint 2: Dragon Rising - Spring 2009

    Votes: 11 19.3%

  • Total voters
    57

Knighter

FNG / Fresh Meat
Aug 3, 2007
337
2
0
Hungary
Duke Nukem ForNever!

I remember reading an article about it back in 98! There was a few pic from the actual game, it was running on quake2 engine that time :)
 

kapulA

Grizzled Veteran
Jan 4, 2006
2,240
405
83
30
Croatia
Men of War tbh, because I'm totally *** for those kinds of games.
Feel free to take this out of context.
 

fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
39
0
If F.E.A.R. 2 is turns out to be alot better than the original then that is the 2009 game I'm most looking forward to.
 

Jono

FNG / Fresh Meat
Nov 26, 2005
890
24
0
Gotta be ArmA 2. Why? well, because despite the bugs and jumpy gameplay of ArmA, I still had some great times playing it.

Meanwhile, I'll keep an eye on OFP2, it might be awesome but at the moment, with the cross-platform bullsh*t, it looks like it's going to a bit of a dissapointment.

Oh and of course, Empire:Total War FTW
 

Dcode

FNG / Fresh Meat
Nov 21, 2005
1,336
70
0
Sheffield, UK
Yeah it looks like its shaping up for a close release.

The Devs sound like they have their heads screwed on. Especially regarding map design.

Sounds, models and skins are looking very well.
 

kapulA

Grizzled Veteran
Jan 4, 2006
2,240
405
83
30
Croatia
Imo, they should take as long as they need. Remaking HL is no easy task. The guys seem to be up to the task, and the long development time can be explained by the fact that it's hardly their full-time job :)