[Game] 2008: What game are you looking forward to?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

2008: What game are you looking forward to?


  • Total voters
    138

Jokerman

FNG / Fresh Meat
Dec 18, 2006
754
0
0
I dunno, it looks consolish and infantile but since I just watched Walking with ______ for the third time Im really in the mood to shoot some well animated dinosaurs- so Im waiting for the new Turok. :eek:
Coming to all platforms in less than a month woot.:D
 

Ralfst3r

FNG / Fresh Meat
Nov 21, 2005
3,041
293
0
38
The Netherlands
Well, Like I said before. I just hope they allow mods, like model replacements, sound replacements and perhaps an ironsight mod. Cuz the worst thing about this game are the sounds and weapon models, for as far as I've seen/heard.

P.S
Oh, and the reload animations lol.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
I agree with that, smells like bull****. That see-through-wall ability probably doesn't help the atmosphere. A "scary" game has to place the player in a vulnerable position, or it will fail. By the looks of it you can Rambo yourself through the level with ease.

Game developers who miss the point are amusing...:rolleyes:
 

Jokerman

FNG / Fresh Meat
Dec 18, 2006
754
0
0
I think they care more for the co-op than the horror aspect. Till we all have 1500$ surround systems (or any other thing that will make locating another person in a nearby room as easy as in RL) we'll have to live with comrpomises.

I dont think its a game ruiner but I guess we'll have to wait and see.
 

SgtH3nry3

FNG / Fresh Meat
I think they care more for the co-op than the horror aspect. Till we all have 1500$ surround systems (or any other thing that will make locating another person in a nearby room as easy as in RL) we'll have to live with comrpomises.

I dont think its a game ruiner but I guess we'll have to wait and see.
Just do it as IRL! Don't let your in-game friendlies go out of your sight!
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
3,626
495
0
38
The Elitist Prick Club
That Left4Dead movie demonstrated brilliantly how bad AI loves to block doorways, was I mistaken or was be buttsmacking friendlies out of the way so he could get through the doorways they were blocking?

And seriously, seeing your allies throught walls. Wow.

It seems a lot like a cop-out because the AI is infact very pants, and to stop you getting annoyed and shouting "WHERE THE **** ARE YOU GOING!?" every 2 minutes when they run off, your handy see-through-the-wall-radar is there to help.

I'm really looking forward to some bog standard run of the mill rambo FPS action pap...Gimmie a break.
 

Werner

FNG / Fresh Meat
May 4, 2006
361
0
0
I think that Left4Dead should have been designed for groups of people who aren't afraid to use the mic. Me and my friends have tons of fun chatting on Ventrilo and playing some games or using the in-game voice systems. Never had any problems finding my friends in any game even though they'd be behind walls. :rolleyes: