I apologize if its against the rules to double post, but i dont know what thread this might fit into or not. The exact same post is in Bug report.
to moderator: delete or move if needed.
First of all i do not know if theres a memory leak, but the symptomes is the same as from what i've experienced earlier in other games.
Ive been playing hundreds of games for over 10 years, and all sorts of games.
When in the loading of a new map, it might seem like a memory leak, reason to belive that is the time it takes.
Like i said i cant be sure, but from what i know when a loading (depending on what system / engine is used) the engine has a code that empthy some of the old information in your Memory (RAM) while its loading the new data into the Memory.
In this process sometimes a tiny miss code can cause the engine to keep empthying the RAM, at a low rate while it is loading.
Another way to picture this is, as if your filling a cup with water, and theres a hole in the cup, it takes long time to fill the cup, if the amount of water pour'd into the cup, is almost the same amount leaking out.
Now if you pour a large amount it goes faster.
So if you have a slow computer that has a slow type of RAM, or a bottleneck in your hardware, the loading might "pour" only a tiny amount of data into the cup, but just as much is leaking out as well. causing it to almost stand still EDIT: (freeze), and keep loading the data over and over and over until its all in there.
This can cause looooong loading times.
From my experience and what i know this can be called a memory leak, and usually caused in a minor almost undetectable flaw in a piece of code.
Hope the right persons might read this, so they actually could concider it might happen.
Yet again, it might not be one at all. i only would think there COULD be one.
Thanks for reading.
Ruffah
to moderator: delete or move if needed.
First of all i do not know if theres a memory leak, but the symptomes is the same as from what i've experienced earlier in other games.
Ive been playing hundreds of games for over 10 years, and all sorts of games.
When in the loading of a new map, it might seem like a memory leak, reason to belive that is the time it takes.
Like i said i cant be sure, but from what i know when a loading (depending on what system / engine is used) the engine has a code that empthy some of the old information in your Memory (RAM) while its loading the new data into the Memory.
In this process sometimes a tiny miss code can cause the engine to keep empthying the RAM, at a low rate while it is loading.
Another way to picture this is, as if your filling a cup with water, and theres a hole in the cup, it takes long time to fill the cup, if the amount of water pour'd into the cup, is almost the same amount leaking out.
Now if you pour a large amount it goes faster.
So if you have a slow computer that has a slow type of RAM, or a bottleneck in your hardware, the loading might "pour" only a tiny amount of data into the cup, but just as much is leaking out as well. causing it to almost stand still EDIT: (freeze), and keep loading the data over and over and over until its all in there.
This can cause looooong loading times.
From my experience and what i know this can be called a memory leak, and usually caused in a minor almost undetectable flaw in a piece of code.
Hope the right persons might read this, so they actually could concider it might happen.
Yet again, it might not be one at all. i only would think there COULD be one.
Thanks for reading.
Ruffah