I enjoy pixel hunting while keeping my peripheral vision
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then you enjoy pixel hunting in unrealistically close ranges
I enjoy pixel hunting while keeping my peripheral vision
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Oh and about the zooming in iron sights and the explaination about screen resolution?
I'm not buying it and don't like that feature either. I don't have my screen display set to the highest resolution/quality settings and I do just fine. I've also fired a number of rifles and firearms in my day and this doesn't occur one bit.... what was blurry and off in the distance while looking normally was just as blurry and off in the distance when looking through my sights..... regardless of your resolution or how many pixels you see in the distance of an enemy, it should remain the same when you look through your sights unless you have a scope.
You obviously have not understood at all, what the "zoom" is about. You can think what ever you like about it, but you should understand the idea first. I
Well, you can either choose one unrealistic feature to simulate something realistic, or not include the unrealistic feature and simulate something unrealistic.
Its just a choice between medicore and medicore. :|
the impact of FOV correction in the overall gameplay is having more realistic battles, cause they are fought at proper ranges... its meaningless to recreate Stalingrad if the fight is gonna take place at half the range it actually took
I'm not against zoom. Try looking at it the other way: when you are in IS, it represents your normal view. When you are not, it represents an unfocused, more peripheral view.
That being said, you should be able to "zoom" without going into IS, by pressing and holding a button. This allow you, for example, to focus on a certain window while sprinting.
oh no, please, don't do anything like ArmA, cause ArmA is the antithesis of playability
You obviously have not understood at all, what the "zoom" is about. You can think what ever you like about it, but you should understand the idea first. I
I understand perfectly
When you focus you don't zoom in any fashion of the sense in real life.
Praxius, the "unzoomed" standard view, is unrealistically distorted as it is, making the objects appear twice as small at they are in real life, that is because you try to fit more stuff in your screen that there should be...
this zoom doesn't make things bigger than they should, just make the proportions real according to what your eye would perceive...
think of the monitor as a window, what you see behind it is what you should see in the game, but instead is a distortion of a wider area to make navigation much easier, at the cost of making thing in the center appearing farther than they are... the zoom just fixes that when you need it.
just enter a game, look how things expands in the corners of your screen and tell me if thats how you see things in real life