1C announces some RO2 features on the gamecom

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Cpt-Praxius

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Dec 12, 2005
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Just to toss in my two cents on the matter:

The moral thing is not something I'd be all excited for, because as others have said, I don't need my playing skills to be determined by how close I am to some other player.

The whole unlockable features in multiplayer is total crap and is one of the main reasons why I hardly play BF2 anymore. For the simple fact that I played that game as much as I possibly could with my available time in about a year and a half and I still don't have everything unlocked.... wtf is the point of a game that you don't get all of its features until years later when the game is out dated, or you have to constantly play like some loser kid who's got nothing better to do with their life? (I also don't like BF2 and was completely disapointed for many other reasons, mainly the arcade-like game play and nerfy weapons that take half a clip to take someone out.)

Unlockable in Single Player, sure.... but not multiplayer, because then you have new players who totally get their arse served to them for months on end before they can get anything decent to fight others with, all the while they're chalking up their points and skills on all the ill-equipped newbies.

Perks also sounds stupid.... perhaps perks that could possibly modify your weapons a tiny bit, but I do not see a use for it and would just make the game more arcadey.

The whole reason why I've waited so many years and was still willing to play RO:Ost was because of it's realism and decent balance.... and because it wasn't like all the other run and gun shooter games.... now it seems as though it's heading that way regardless.

And if that is the case, I might just stop at RO:Ost for the next little while until something better comes out after RO2.

As it stands now, I heard a quick run down on new features which some are not perking my fancy, and I've seen some screen shots of some nice eye candy...... but until I hear or see more, I can not make a final judgement.... but as it currently stands, I'm not liking what I am hearing.

Added:

Oh and about the zooming in iron sights and the explaination about screen resolution?

I'm not buying it and don't like that feature either. I don't have my screen display set to the highest resolution/quality settings and I do just fine. I've also fired a number of rifles and firearms in my day and this doesn't occur one bit.... what was blurry and off in the distance while looking normally was just as blurry and off in the distance when looking through my sights..... regardless of your resolution or how many pixels you see in the distance of an enemy, it should remain the same when you look through your sights unless you have a scope.

We're falling back into Arcade style again people.....

Sure it's good to try and make the game more main stream for more players, but when you start tossing in all of this stuff, all you have is just another First Person WWII Shooter and all of the things that made RO unique imo get lost in the pile of other crap..... just my honest view though.
 
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Floyd

Grizzled Veteran
Feb 19, 2006
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Well, said, Praxius. I have faith that TWI will do right by its fanbase, though.
I'm not going to get my panties all in a bunch until I see the final product.

Speaking of final products....

My poor Christmas tree is sitting alone and barren in the corner of my den.
Alas, there is no RO:HOS to coddle and warm its spindly limbs. :(
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
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Oh and about the zooming in iron sights and the explaination about screen resolution?

I'm not buying it and don't like that feature either. I don't have my screen display set to the highest resolution/quality settings and I do just fine. I've also fired a number of rifles and firearms in my day and this doesn't occur one bit.... what was blurry and off in the distance while looking normally was just as blurry and off in the distance when looking through my sights..... regardless of your resolution or how many pixels you see in the distance of an enemy, it should remain the same when you look through your sights unless you have a scope.

You obviously have not understood at all, what the "zoom" is about. You can think what ever you like about it, but you should understand the idea first. I
 
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LemoN

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Feb 26, 2006
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Well, you can either choose one unrealistic feature to simulate something realistic, or not include the unrealistic feature and simulate something unrealistic.

Its just a choice between medicore and medicore. :|
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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Well, you can either choose one unrealistic feature to simulate something realistic, or not include the unrealistic feature and simulate something unrealistic.

Its just a choice between medicore and medicore. :|

the impact of FOV correction in the overall gameplay is having more realistic battles, cause they are fought at proper ranges... its meaningless to recreate Stalingrad if the fight is gonna take place at half the range it actually took
 
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LemoN

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the impact of FOV correction in the overall gameplay is having more realistic battles, cause they are fought at proper ranges... its meaningless to recreate Stalingrad if the fight is gonna take place at half the range it actually took

I know buddy. :)

I was just pointing out that neither solution is perfect and thats also why the community is so divided about it, some guys dont like a noticeable zoom and would rather go with unrealistic engagement ranges and unrealistic ballistics (sort of) while others would go with a unrealistic noticeable zoom to simulate realistic engagement ranges and ballistics.
 

Zetsumei

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Nov 22, 2005
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For me its not the zooming that i find annoying but the lack of fov when in zoomed mode. You're forced to use it because everybody will aka you fight at longer ranges. But with that its more like playing with a sniper. And i hate the feeling of having horseflaps. This is purely because thats how i feel somewhat when playing arma2.

However i will love it if there are bigger and more open battlefields, i truly missed those from the mod. Where in ostfront there were often many tripped over trucks and sandbag barricades put into long streets to stop range fighting. Thats why im somewhat 50/50 about zoom.
 
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Proud_God

FNG / Fresh Meat
Dec 22, 2005
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I'm not against zoom. Try looking at it the other way: when you are in IS, it represents your normal view. When you are not, it represents an unfocused, more peripheral view.
That being said, you should be able to "zoom" without going into IS, by pressing and holding a button. This allow you, for example, to focus on a certain window while sprinting.
 

LemoN

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I'm not against zoom. Try looking at it the other way: when you are in IS, it represents your normal view. When you are not, it represents an unfocused, more peripheral view.
That being said, you should be able to "zoom" without going into IS, by pressing and holding a button. This allow you, for example, to focus on a certain window while sprinting.

Yup, please do it like ArmA does it, tap right mouse and go into IS, hold right mouse and zoom
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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oh no, please, don't do anything like ArmA, cause ArmA is the antithesis of playability
 

LemoN

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oh no, please, don't do anything like ArmA, cause ArmA is the antithesis of playability

i dont like some of ArmA'S bulky controlls too, but the zooming is one of the few things they did do pretty well

you dont need an extra button, just press and hold the button in whatever mode you are and you will zoom (unless its not possible)
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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having to keep one button pressed is a pain in the ***, thats the reason why I never lean, cause i cant move and lean at the same time, it wont be possible to zoom and fire at the same time, same finger cant do both things (mosewheel click: IS, right click: prime nades, melee etc...)

Edit: your suggestion is pointless as it seems to be already there, is the very first thing seen in the video:

YouTube - Red Orchestra: Heroes of Stalingrad - Gamescom 2009 Part 1/2
 
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Fedorov

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Praxius, the "unzoomed" standard view, is unrealistically distorted as it is, making the objects appear twice as small at they are in real life, that is because you try to fit more stuff in your screen that there should be...

this zoom doesn't make things bigger than they should, just make the proportions real according to what your eye would perceive...

think of the monitor as a window, what you see behind it is what you should see in the game, but instead is a distortion of a wider area to make navigation much easier, at the cost of making thing in the center appearing farther than they are... the zoom just fixes that when you need it.

just enter a game, look how things expands in the corners of your screen and tell me if thats how you see things in real life
 
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MtnMan01

FNG / Fresh Meat
Feb 17, 2006
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Praxius, the "unzoomed" standard view, is unrealistically distorted as it is, making the objects appear twice as small at they are in real life, that is because you try to fit more stuff in your screen that there should be...

this zoom doesn't make things bigger than they should, just make the proportions real according to what your eye would perceive...

think of the monitor as a window, what you see behind it is what you should see in the game, but instead is a distortion of a wider area to make navigation much easier, at the cost of making thing in the center appearing farther than they are... the zoom just fixes that when you need it.

just enter a game, look how things expands in the corners of your screen and tell me if thats how you see things in real life

,,,Great explination and hit the nail on the head,,,
This is the reason there implementing the so called zoom,,

This is what the Dev's have been saying all along,,
To hav a more realistic game,,

Thx for posting this Fedorov,,,,,cheers,,,,:cool: