15-20 fps on a high end computer

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beh0lder

FNG / Fresh Meat
Oct 10, 2011
51
17
0
Still got no reply to what the problem may be. My computer more than meets the requirements for this game and it is running like trash. Have been a fan since ostfront and I am disappointed that I can't enjoy this game (feels like I wasted my money). No replies and I can't find any information on whether this is a problem just I have or is this a problem with the game? My computer runs games with way steeper requirements perfectly fine on high graphics.
 

MajorMelchett

FNG / Fresh Meat
Sep 2, 2011
148
24
0
It's a known problem, and one that is their top priority to fix. They've released a few waves of performance-boosting patches, but they haven't fixed all the problems yet.
The trouble is the performance boosting patches haven't addressed the main issue for people with good rigs getting poor framerates (how the game uses cpus and gpus), the patches simply cut content instead which makes no sence as it still doesn't cure the issue for people with good rigs getting bad framerates and makes the game worse for those that do get good framerates.

1st, they cut the FOV from going up to 90 to 75, when they could have put in a line instead saying "using over 75 may affect performance" so people who could run it could still do it.
2nd, they cut out ingame objects, this could be done already with ingame options YET they cut it for all instead.
3rd, they now seem to have cut how far better textures get drawn (very obvious this one) yet this should have been an option on the texture settings.

Unfortunalty they don't actully seem to be fixing the issue causing poor performance on good machines (how the games uses cpus and gpus), they just seem to be making the higher settings = lower settings. Hopefully one day the game will be optimized to use our hardware properly as i'm not a fan of the current optimizing which just seems to be cutting out content for everyone.
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
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The trouble is the performance boosting patches haven't addressed the main issue for people with good rigs getting poor framerates (how the game uses cpus and gpus), the patches simply cut content instead which makes no sence and doesn't really help.

1st, they cut the FOV from going up to 90 to 75, this was just weird when they could have put in a line instead saying "using over 75 may affect performance" so people who could run it could still do it.
2nd, they cut out ingame objects, again weird as this could be done already with ingame options YET they cut it for all instead.
3rd, they now seem to have cut how far better textures get draw (very obvious this one) and again weird as this should have been an option on the texture setting.

They don't actully seem to be fixing the issue causing poor performance on good machines, they just seem to be making the higher settings lower settings. Hopefully one day the game will be optimized to use our hardware properly as i'm not a fan of the current optimizing which just seems to be cutting out content for everyone.

First off, the bricks are back, if you haven't noticed. A lot of the detail has returned, as they've fixed the problem they were causing.

The FoV wasn't taken out for performance issues, it was taken out because it let the camera clip through walls, giving people the ability to see through walls while in cover. They're still working on fixing that.

The pop-in and texture switching is butt ugly as it stands, but they're working on ironing it out and it fixed performance issues for a lot of people.

This is compounded by the fact that they can't reproduce the issue in their office. They're trying to fix something they can't replicate, meaning they have no idea what could be causing it as they can't monitor performance and experiment with new stuff. They're working on it, but it's not a simple fix.
 

MajorMelchett

FNG / Fresh Meat
Sep 2, 2011
148
24
0
Ahh didn't realise the bricks were back now as i tried the game after the patch and still had bad performance and stopped playing again.

As for the FOV, it was mainly reduced due to performance, they said so. I do understand they said other things to BUT performance was the main reason.
http://forums.tripwireinteractive.com/showpost.php?p=863725&postcount=55

The FoV cap change was implemented mostly due to performance issues. There are other aspects of it that need work as well.
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
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Ahh didn't realise the bricks were back now as i tried the game after the patch and still had bad performance and stopped playing again.

As for the FOV, it was mainly reduced due to performance, they said so.
http://forums.tripwireinteractive.com/showpost.php?p=863725&postcount=55[url]http://forums.tripwireinteractive.com/showpost.php?p=863725&postcount=55[/URL]

Huh, I didn't know that.

I remember several bug reports during the beta that involved FoV allowing people to see through walls, so I just assumed that's why they cut it.
 

PUTZ

FNG / Fresh Meat
Nov 21, 2005
4,563
634
0
Baltimore, MD, USA
1: We cut the FOV for 2 other reasons, none of which I am at liberty to say with any clarity (it lead to exploits and gameplay changing behavior that we didn't anticipate). This is why we cut it in the beta...it might come back when we have hashed out how to reign in the problems it caused).

2: We've actually cut very little content from the maps. What we are doing is changing at what distance things will draw. There are a few visual issues this creates (for instance, entire buildings disappearing on pavlovs) and these should be reported (and many are already on the list to be fixed).

If you've bothered to read around at all, we are basically locked into how much stuff we can draw at once (drawcalls). This function in the engine is locked into a single thread, and we are maxing it (before these optimizations went in, the thread would always get bogged down, now it is much less prone to do so).

The biggest thing we can do attempt to offload different pieces into different threads on different cores. This isn't a quick or simple task to do.

3: We haven't touched the overall distance at which the high-res textures (or any textures for that matter) load in. See point #2. All we did is change at which distance things you can see, come into existence (as in, if you can't see it, it should be invisible or at it's highest LOD)
 

beh0lder

FNG / Fresh Meat
Oct 10, 2011
51
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beh0lder

FNG / Fresh Meat
Oct 10, 2011
51
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Most all I don't care about graphics, I had fun playing ostfront for years with outdated graphics it doesn't bother me. But going from Ultra to low I see no difference in FPS. It stays 15-20 no matter what the graphics setting is on
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
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this is why they should have beta's before release so they can test/fix stuff like this. Not after I buy the product -.-

Like I said, they aren't having these issues in their offices or within their closed beta, and by the time the issues became apparent during the open beta it was too late to do anything about it without delaying the game again. It was working fine for a large portion of the fanbase, so they decided to release.

You guys aren't forgotten, they're working on it. Just try to be patient. I know it sucks, but it'll pay off. TWI's a good bunch of guys.
 

beh0lder

FNG / Fresh Meat
Oct 10, 2011
51
17
0
yes, I know this is a great game and great company for making games, but with this fps this makes it very hard to play with a kar98 it's very frustrating :mad:
 

MajorMelchett

FNG / Fresh Meat
Sep 2, 2011
148
24
0
If you've bothered to read around at all, we are basically locked into how much stuff we can draw at once (drawcalls). This function in the engine is locked into a single thread, and we are maxing it (before these optimizations went in, the thread would always get bogged down, now it is much less prone to do so).
I've read quite a few posts on this (mainly your explaining it all :D) but, to me it reads as though the issue (high end rigs getting low framerates) can never really be properly fixed due to how the game is coded to use cpus.

For example (i know i know i'm mentioning BF3, sorry but it's an up to date game), during the beta i ran it at 1080p with every setting on ultra (yes ultra did work), AO on HBAO, 4AA and the other AA option on medium with a forced FOV to 90 (yes it was possible :D) and i got better framerates on a 64 player caspian server than i do running this at 1600x900 with AO off, AA on low, everything on high and a FOV of 70 on a 32 player server, that just doesn't sit well with me. Not saying BF3 is the better game etc just pointing out what my rig can actully do when the hardware is used. (bolded to be sure people see that bit incase anyone decides on a go back to BF post).

I do hope one day i can play this game how i feel it should run for me though as i actully really like it.
 
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Machete234

FNG / Fresh Meat
Nov 17, 2010
457
142
0
You could never tweak unreal engine games for FPS, I had the same problem in Ro1 and the only thing that helped was running RO1 on a quadcore, thats not a joke.

Before that I had fps drops in Ro1 too.

Most all I don't care about graphics, I had fun playing ostfront for years with outdated graphics it doesn't bother me. But going from Ultra to low I see no difference in FPS. It stays 15-20 no matter what the graphics setting is on
Thats the problem I whish I could put everything on low and get a good framerate for that, Id be happy with an ugly looking game.

This is compounded by the fact that they can't reproduce the issue in their office. They're trying to fix something they can't replicate, meaning they have no idea what could be causing it as they can't monitor performance and experiment with new stuff. They're working on it, but it's not a simple fix.
But why didnt they test this on the typical gamer pc with "cheap" amd hardware its what a lot of people use.
And its not only AMD its on intel and nvidea hardware too.

What strange computers are these on which they have no issues at all, Id like to know.
 
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beh0lder

FNG / Fresh Meat
Oct 10, 2011
51
17
0
You could never tweak unreal engine games for FPS, I had the same problem in Ro1 and the only thing that helped was running RO1 on a quadcore, thats not a joke.

Before that I had fps drops in Ro1 too.


Thats the problem I whish I could put everything on low and get a good framerate for that, Id be happy with an ugly looking game.


But why didnt they test this on the typical gamer pc with "cheap" amd hardware its what a lot of people use.
And its not only AMD its on intel and nvidea hardware too.

What strange computers are these on which they have no issues at all, Id like to know.

yes my old computer struggled really bad with ro1, I tried to make sure that wouldn't happen for ro2!!! this sucks!!!!
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
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But why didnt they test this on the typical gamer pc with "cheap" amd hardware its what a lot of people use.
And its not only AMD its on intel and nvidea hardware too.

What strange computers are these on which they have no issues at all, Id like to know.

But it's not the "cheap" hardware that's having the trouble, it's the nice i7, next-gen monster rigs that are chug-a-lugging. It runs fine on my 6 year old system, and the reason it's so wonkey is that a lot of folks with sub-par rigs are running the game just fine while a lot of folks with massive rigs are stuttering like Rainman.

From what I've seen, their office hardware is 2-3 years old, and most of their testers had dated to 2 year old hardware at the time. It runs just fine for most of the fanbase, and it's only a handful of hardware configurations that are causing the issue. They're still trying to figure out why, and have gone so far as to offer to pay to ship your computer to TWI so they can examine the problem and try to fix it, but nobody's called them on that.
 

PUTZ

FNG / Fresh Meat
Nov 21, 2005
4,563
634
0
Baltimore, MD, USA
But why didnt they test this on the typical gamer pc with "cheap" amd hardware its what a lot of people use.
And its not only AMD its on intel and nvidea hardware too.

What strange computers are these on which they have no issues at all, Id like to know.

We do. We have a good sample of currently-used systems. Right now I'm on a Q6600 and an AMD 5850. We have 3 more Phenom II X4 940/GTX470 machines, and 2 more Q/E6600 machines with a GTX 270 and an AMD 4870.

We also have some intel software dev machines, with Sandy Bridge and Ivy Bridge CPUs. We are well covered for hardware, and we test everything we do on all of it. :IS2:

At home, I have an i7 920 and a GTX580. The game runs fantastic on Ultra. This just goes to show that the issues that remain, aren't simple ones to fix.
 
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Konkrypt

FNG / Fresh Meat
Sep 15, 2011
93
35
0
The Forlorn Forest
We do. We have a good sample of currently-used systems. Right now I'm on a Q6600 and an AMD 5850. We have 3 more Phenom II X4 940/GTX470 machines, and 2 more Q/E6600 machines with a GTX 270 and an AMD 4870.

We also have some intel software dev machines, with Sandy Bridge and Ivy Bridge CPUs. We are well covered for hardware, and we test everything we do on all of it. :IS2:

At home, I have an i7 920 and a GTX580. The game runs fantastic on Ultra. This just goes to show that the issues that remain, aren't simple ones to fix.

But have you tested on ATI HD5000 series? Because from what I can tell, those are having a very hard time, and I don't know anyone with those cards who are getting good frames(not to say that everyone with those cards get bad frames, I just haven't seen any posts with those saying they get good FPS).
 

beh0lder

FNG / Fresh Meat
Oct 10, 2011
51
17
0
technically my computer is already outdated, there are people with far better stuff out there, so it's not like I have a monster-rig, it's just up to date. Is there a specific problem with the i7-950 or gtx 480 that would cause a problem with this game? maybe some specific settings i should tinker with? or should I just wait for a patch?