I have tried to play it but get a crash with the following
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2400 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 560 Ti (6724)
ReadFile failed: Count=0 BufferCount=1024 Error=Data error (cyclic redundancy check).
History: ULinkerLoad::Serialize <- TArray<< <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh kfportal_SM.Stm_button01 12402688==12402688/22548600 11551493 2401781) <- ULinkerLoad:
reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel KF-Aperture) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
any suggestions?
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2400 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 560 Ti (6724)
ReadFile failed: Count=0 BufferCount=1024 Error=Data error (cyclic redundancy check).
History: ULinkerLoad::Serialize <- TArray<< <- UStaticMesh::Serialize <- LoadObject <- (StaticMesh kfportal_SM.Stm_button01 12402688==12402688/22548600 11551493 2401781) <- ULinkerLoad:
any suggestions?