10 points question?

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Susi

FNG / Fresh Meat
Jan 31, 2008
457
295
0
Finland
So when are you making the high-high poly model? (You know like sculpted scratches or other signs of wear)

Well, there is softwares which can make normal map
scratches from 2d textures.
So i will take a look how well they work

lowdraguren4.jpg


-UpDate- 7500 tris so far, quite sure that cant make it under 8000 where i was aiming to.
But we will see.
 
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Susi

FNG / Fresh Meat
Jan 31, 2008
457
295
0
Finland
lowdraguren6.jpg


lowdraguren7.jpg


Done, 8960 tris, little bit more than i wanted, but no can
do. How ever its possible to cut out easily 500 tris after
animation, when you know which part are not visible.
 

11_HARLEY_11

FNG / Fresh Meat
Nov 22, 2010
581
42
0
Sorry for asking this in this thread but I thought it may get overlooked if I start a new thread that no-ones sub'd to.

Anyway my question is: Can someone tell me how to export a german or russian character model out of the RO sdk to an obj format?
I want to place a couple of static character meshes in a level I'm building in udk. I'm currently learning udk but I have no-idea what i'm doing in the old RO sdk.

Any help would be greatly appreciated.
 

worluk

FNG / Fresh Meat
Nov 21, 2005
2,226
85
0
You cant export models out from RO editor. Textures yes, but models no.


A static, yes. A skeletal mesh, no ;)
You can place the scale actor in an empty map and export the whole map as .obj, delete the rest, tadaa.
 

11_HARLEY_11

FNG / Fresh Meat
Nov 22, 2010
581
42
0
A static, yes. A skeletal mesh, no ;)
You can place the scale actor in an empty map and export the whole map as .obj, delete the rest, tadaa.

Thanks for the replies guys.

I've tried going to Actor Class Browser - Pawn - and selecting 'GERriflemanPawn' then right clicking and selecting 'Add GERfiflemanPawn here' in the empty map but it doesn't show up. Is the scale actor you mention something different?
 

11_HARLEY_11

FNG / Fresh Meat
Nov 22, 2010
581
42
0
Yes, you are placing something you cant actually place :p

Ahh ok, thanks.
What is the scale actor you mentioned?
Currently I've got a couple of unreal characters in my scene for height reference etc but it would be so much more inspiring if I had something a little more RO placed around....silly I know, but I thought I'd ask. :)