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What is each perk's job in game?

Pluberus

Grizzled Veteran
Sep 3, 2009
337
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Medic:
-
Healing; Clot/Crawler Sweeping? Tanking.

Support Specialist:
-
Hallway clearing; Welding; Group clearing?

Sharpshooter:
-
Damage Dealing; Boss killing; Sweeping.

Commando:
-Sweeping; Stalker killing?

Berserker:
-Tank? Damage Dealing?

Firebug:

-Keeping Patty visible; Sweeping; Helping with Stalkers.

Demolition:
-Group mob clearing.


What do you think?
 
Your post sounds about right.

However, demo and support make a great pair insofar as you can weld a door until the entire mob aggregates around the door and lay a bunch of pipe bombs there and clear them instantly then follow up with dual nadespam.

Also, Zerker is widely used to take big fish like scrakes because they can stun them with every hit.
 
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Medic: Missing with your dart gun because the berserker keeps moving erratically, as though the specimens had guns.

Support: Trying to snipe with the Shotgun because the Sharpshooters kill everything before they close to short range.

Sharpshooter: Making a mockery of Scrake & FP. Going Rambo and succeeding.

Commando: Setting all his weapons to semi auto, trying to compete with Sharpshooters for plinking small enemies. Uses the SCAR to deal moderate damage to Scrake / FP before a Sharpshooter blows its head clean off with one shot.

Berserker: Being in the way and taking lots of damage.

Firebug: Lighting the Patriarch on fire so you can chase it down. Competing with Commando and Sharpshooter for plinking small enemies. Obscuring everyone's vision.

Demolition: Laying down convenient smoke screens for the Scrakes and FPs.
 
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Medic:
-Healing; Clot/Crawler Sweeping? Tanking.

Support Specialist:
-Hallway clearing; Welding; Group clearing?

Sharpshooter:
-EVERYTHING

Commando:
-Sweeping; Stalker killing?

Berserker:
-Tank? Damage Dealing?

Firebug:
-Keeping Patty visible; Sweeping; Helping with Stalkers.

Demolition:
-Group mob clearing.


What do you think?

thats more like it lol
 
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Medic: Missing with your dart gun because the berserker keeps moving erratically, as though the specimens had guns.

Support: Trying to snipe with the Shotgun because the Sharpshooters kill everything before they close to short range.

Sharpshooter: Making a mockery of Scrake & FP. Going Rambo and succeeding.

Commando: Setting all his weapons to semi auto, trying to compete with Sharpshooters for plinking small enemies. Uses the SCAR to deal moderate damage to Scrake / FP before a Sharpshooter blows its head clean off with one shot.

Berserker: Being in the way and taking lots of damage.

Firebug: Lighting the Patriarch on fire so you can chase it down. Competing with Commando and Sharpshooter for plinking small enemies. Obscuring everyone's vision.

Demolition: Laying down convenient smoke screens for the Scrakes and FPs.


That
 
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Medic: Missing with your dart gun because the berserker keeps moving erratically, as though the specimens had guns.

Support: Trying to snipe with the Shotgun because the Sharpshooters kill everything before they close to short range.

Sharpshooter: Making a mockery of Scrake & FP. Going Rambo and succeeding.

Commando: Setting all his weapons to semi auto, trying to compete with Sharpshooters for plinking small enemies. Uses the SCAR to deal moderate damage to Scrake / FP before a Sharpshooter blows its head clean off with one shot.

Berserker: Being in the way and taking lots of damage.

Firebug: Lighting the Patriarch on fire so you can chase it down. Competing with Commando and Sharpshooter for plinking small enemies. Obscuring everyone's vision.

Demolition: Laying down convenient smoke screens for the Scrakes and FPs.

ROFL Totally right.
 
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medic: Missing with your dart gun because the berserker keeps moving erratically, as though the specimens had guns.

Support: Trying to snipe with the shotgun because the sharpshooters kill everything before they close to short range.

Sharpshooter: Making a mockery of scrake & fp. Going rambo and succeeding.

Commando: Setting all his weapons to semi auto, trying to compete with sharpshooters for plinking small enemies. Uses the scar to deal moderate damage to scrake / fp before a sharpshooter blows its head clean off with one shot.

Berserker: Being in the way and taking lots of damage.

Firebug: Lighting the patriarch on fire so you can chase it down. Competing with commando and sharpshooter for plinking small enemies. Obscuring everyone's vision.

Demolition: Laying down convenient smoke screens for the scrakes and fps.

+1 :)
 
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Medic: Missing with your dart gun because the berserker keeps moving erratically, as though the specimens had guns.

Support: Trying to snipe with the Shotgun because the Sharpshooters kill everything before they close to short range.

Sharpshooter: Making a mockery of Scrake & FP. Going Rambo and succeeding.

Commando: Setting all his weapons to semi auto, trying to compete with Sharpshooters for plinking small enemies. Uses the SCAR to deal moderate damage to Scrake / FP before a Sharpshooter blows its head clean off with one shot.

Berserker: Being in the way and taking lots of damage.

Firebug: Lighting the Patriarch on fire so you can chase it down. Competing with Commando and Sharpshooter for plinking small enemies. Obscuring everyone's vision.

Demolition: Laying down convenient smoke screens for the Scrakes and FPs.

Epic, what makes it even better is that its all completely true...
 
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Medic:
-
Soloing 200+ zeds after your team dies because everyone went rambo.

Support Specialist:
-
Having more bonuses than anyone else that don't even make sense (grenades?) on him and shredding everything without the need to aim.

Sharpshooter:
-
Only needing 1 single shooter to solo a wave and still having 5 mags left.

Commando:
-Trying to imitate the SS with a SCAR on semi auto but failing.

Berserker:
-Having your helpful allies steal more non-crawler kills from you right in front your nose (literally) than as any other perk while walking around with your 9mm/sidearm to dispose of crawlers everyone conveniently ignores most of the time and also having those people making threads on how OP the berserker is if you somehow manage to get more kills than them and NOT going on solo missions.
This ability literally blinds your team of zeds right next to them because the enemies right in front of a zerker ALWAYS have the HIGHEST priority.
Especially scrakes.

Firebug:

-Blinding allies, making the pat fight boring.

Demolition:
-Countering sharpshooters.
 
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I think this is how the classes would be categorized.

AoE damage vs single target damage. (Tradeoff obvious.)
Long range vs short range. (Tradeoff obvious.)
Boss Killer vs Crowd control. (Not being good at one of these makes the team important.)
Support abilities with tactical value. (Specified.)

The way I see the current perk roles, then, is like this. Note that some fill the role of boss killer and crowd control at once, though to different degrees. Probably the thing that needs to be adressed the most atm, I feel. I was torn wether to put support in there as a "boss killer," but don't think he's nearly as strong in that as demo or SS, and he's better at crowd control.








Berserker:
  • Single target, short range, boss killer.
  • Support ability: Tanking
Firebug:
  • AoE damage, short range, crowd control.
Support:
  • AoE damage, short range, crowd control.
  • Support ability: Welding
Commando:
  • Single target, long range, crowd control.
Demolition:
  • AoE damage, long range, boss killer + crowd control.
Sniper:
  • Single target, long range, boss killer + crowd control.
Medic:
  • Single target, short range, crowd control.
  • Support ability: Healing
  • Support ability: Tanking
 
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Medic: Missing with your dart gun because the berserker keeps moving erratically, as though the specimens had guns.

Support: Trying to snipe with the Shotgun because the Sharpshooters kill everything before they close to short range.

Sharpshooter: Making a mockery of Scrake & FP. Going Rambo and succeeding.

Commando: Setting all his weapons to semi auto, trying to compete with Sharpshooters for plinking small enemies. Uses the SCAR to deal moderate damage to Scrake / FP before a Sharpshooter blows its head clean off with one shot.

Berserker: Being in the way and taking lots of damage.

Firebug: Lighting the Patriarch on fire so you can chase it down. Competing with Commando and Sharpshooter for plinking small enemies. Obscuring everyone's vision.

Demolition: Laying down convenient smoke screens for the Scrakes and FPs.

I loved it.
 
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medic: Missing with your dart gun because the berserker keeps moving erratically, as though the specimens had guns.

Support: Trying to snipe with the shotgun because the sharpshooters kill everything before they close to short range.

Sharpshooter: Making a mockery of scrake & fp. Going rambo and succeeding.

Commando: Setting all his weapons to semi auto, trying to compete with sharpshooters for plinking small enemies. Uses the scar to deal moderate damage to scrake / fp before a sharpshooter blows its head clean off with one shot.

Berserker: Being in the way and taking lots of damage.

Firebug: Lighting the patriarch on fire so you can chase it down. Competing with commando and sharpshooter for plinking small enemies. Obscuring everyone's vision.

Demolition: Laying down convenient smoke screens for the scrakes and fps.

captain im detecting lethal levels of sarcasm in dis secter!
 
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Medic: Missing with your dart gun because the berserker keeps moving erratically, as though the specimens had guns.

Support: Trying to snipe with the Shotgun because the Sharpshooters kill everything before they close to short range.

Sharpshooter: Making a mockery of Scrake & FP. Going Rambo and succeeding.

Commando: Setting all his weapons to semi auto, trying to compete with Sharpshooters for plinking small enemies. Uses the SCAR to deal moderate damage to Scrake / FP before a Sharpshooter blows its head clean off with one shot.

Berserker: Being in the way and taking lots of damage.

Firebug: Lighting the Patriarch on fire so you can chase it down. Competing with Commando and Sharpshooter for plinking small enemies. Obscuring everyone's vision.

Demolition: Laying down convenient smoke screens for the Scrakes and FPs.
Still laughing.
 
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Medic:
-Soloing 200+ zeds after your team dies because everyone went rambo.

Support Specialist:
-Having more bonuses than anyone else that don't even make sense (grenades?) on him and shredding everything without the need to aim.

Sharpshooter:
-Only needing 1 single shooter to solo a wave and still having 5 mags left.

Commando:
-Trying to imitate the SS with a SCAR on semi auto but failing.

Berserker:
-Having your helpful allies steal more non-crawler kills from you right in front your nose (literally) than as any other perk while walking around with your 9mm/sidearm to dispose of crawlers everyone conveniently ignores most of the time and also having those people making threads on how OP the berserker is if you somehow manage to get more kills than them and NOT going on solo missions.
This ability literally blinds your team of zeds right next to them because the enemies right in front of a zerker ALWAYS have the HIGHEST priority.
Especially scrakes.

Firebug:
-Blinding allies, making the pat fight boring.

Demolition:
-Countering sharpshooters.

killed it..
 
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Medic: healing teammates is a given. Tanking? Well, from personal experience (this is pre-patch where it was somewhat more difficult to heal people) if someone was in the process of being mobbed/dying I would put myself between them and the specimens and heal them. If all went well, I'd take some damage but nothing serious, and we'd keep an able fighter. If things went bad (if the dude wasn't backpedaling), I'd be the one dying. Anyway, yes, it's a viable tank in some situations as long as they have armor. When I'm not healing, I concentrate on killing crawlers and other threats.

Firebug: as firebug, I'd light lesser specimen up. "Set it and forget it," although other people tend to go "Oh! Kill count up!" and shoot the mobs, wasting both our ammo. Great at taking down crowds due to the fire penetrating through multiple things. Not as useful when taking out things like scrakes and fleshpounds.

Sharpshooter: great at crowd control and great at taking out the bigger enemies. I feel this perk's a bit overpowered at the moment since there really aren't any drawbacks or limitations.

Support Specialist: earns an A+ on taking out crowds because of the added bullet penetration. It's also great at frontloading damage when necessary to take out tougher enemies. It's great at both, just like the Sharpshooter. However, unlike the Sharpshooter, it has it's limitations (range, of course. Ammo consumption as well if you're not good at lining up shots).

Commando: pre-patch I thought of this perk mainly as lesser specimen control, targeting mainly stalkers and crawlers when bigger threats weren't in sight. With the introduction of the SCAR and the power that weapon has, Commando's since taken on more responsibilities. With the general rule of apply semi-automatic and go for the head, this perk now seems somewhat like Sharpshooter but without as much range and ability the to go full-auto. It is not as powerful, however, because they lack the added headshot damage.

Berserker: this is the perk that I don't really have any personal experience with, but I can offer my opinion. I see Berserker as up there, on the front lines, taking down specimens. Great at crowd control, though has it's weakness when it comes to those annoying crawlers and the final fight with the Patriarch. While sirens pose a threat, there's always that "kill her before she screams" technique. As a tank? Well, no, not generally. Their damage resistance is because they're constantly fighting things in close quarters. Could a Berserker use himself as a human shield, as Medic can? Yes, of course. But I don't see this as one of their main utilities. Again, this is all just guess work/opinion in this case, so some educated Berserkers feel free to enlighten me.

Demolitions: another perk where I don't have much experience with. I haven't even met any decent ones in recent gameplay. So, I apologize, but some more guesses 'n stuff here. They seem to be great at long range crowd control, at the cost of hindering the accuracy of teammates for a few moments. Before a Demo-dude launches a grenade, they should ask themselves, would it be more beneficial for a teammate to take over here, or will this grenade solve our problems? Pipebombs are great, but they're abused too much (won't go too far into that here). Overall, they're long range crowd control and great at taking out the tougher stuff.
 
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Hey, Long time lurker, First time poster here.
I was interested enough in this thread to register, so I think I'll share my 2 cents.

Medic: Invaluable, made even better by the versatile (and lightweight)medigun. All that really needs to be said.

Firebug: My old favourite (from before the Heavy Metal DLC), sadly its much less powerful now, with the mob's health increase. It was a good room clearer, but lacking power and without the new infinite burn (glitch?), I sure wouldn't play it at all. Overpowered on the Patriarch because of the new burn time.

Commando: My favourite, but it feels very different since the Level Up DLC. In Heavy Metal it was "Priority on stalkers, crawlers, and Sirens. With good damage on everything else." I used a AK-Katana-DualHC loadout, and that worked very well, I could kill scrakes with the Katana, and had DualHC's for backup if I ran out of AK ammo. FP's were a problem, the decapp trick was doable with the Ak, but very hard to pull off if it wasn't going for you.
But that was the point, they were supposed to be hella powerful.
Now, with the FN SCAR-H, single shot is the name of the game, and it's low weight means its very common to see a commando with a grenade launcher or something. I don't want to sound bitter, but for single shot the SharpShooter is much better, the new M14 is crazy good, and with the headshot bonus, M14 is better than Full auto SCAR for damage dealing on the big guys.
Commando is back to the low priority targets role, like back in the bullpup days.

Support Specialist: Pretty good, the guns are soild, the extra blocks are great for interesting loadouts and carrying those big guns. lots of good damage on the big guys, but short range only, limiting it somewhat.
Husks are extra annoying at range, and watching your kills get taken by a SharpShooter is why I haven't yet got it past level 5 and into level 6.

Never a favourite of mine, I used to see a bunch of good ones back in the Heavy Metal Pack days, Great for Scrakes and Fleshpounds, needed very little money. I used to have a lot of fun as a commando in 2 man games giving them backup against crawlers, sirens, and stalkers. Fun teamwork there. But now... I see rarely any and maybe it's that weapons nerf that I have about, but those I have seen kinda suck...

Demolitons: The New guy, the Rookie, the Noob class, The Smokescreen, it is called many things, chief among them a room clearer and a boss killer with those Pipebombs. Also the class I see killing themselves the most, lol. They can do everything, and except for ammo shortages, troubles up close, they seem like a fun and balanced class. Of course, I might be biased because I can still see healthbars through all that smoke.

Sharpshooter: I hate to gripe, but this class is overpowered. Its really easy to level (my first to 5, my first to 6) and it has a tremendous amount of power with it's guns. This class needs some changes. The M14 feels like a souped up version of the commando guns, Use single shot, Aim for the head to conserve ammo, these are all things I have told new Commandos for a long time, and the M14 is much better at them than the SCAR, because of the big bonus for headshots. In Fact: Full auto SCAR to the face is LESS good that the M14 because of the small clip size, M14 wins.
And don't even get me started on the Xbow. It used to feel special 1 shotting Scrakes because you knew about their weird headhitbox, now, evey Sharpshooter can do it, making Berzerker redundant.

Sadly, it feels to me like the Level Up patch has Homogenized many of the gameplay corners the different classes have, Sharpshooter and Pipebombs have the big guys covered, leaving berzerkers as a liability. The M14 makes commando style crowd killing easy, while still getting very good damage on the big guys. And the M14 has huge ammo pools, making Support's 2 jobs (Being tight crowd control and big guys) better handeld by a Sharpshooter (cheaper ammo too). Only the infinate burn glitch is keeping firebug playable, Berzerker is already lost.
And medic, well, they don't count, but that dosen't mean I don't love them.
 
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Medic: Missing with your dart gun because the berserker keeps moving erratically, as though the specimens had guns.

Support: Trying to snipe with the Shotgun because the Sharpshooters kill everything before they close to short range.

Sharpshooter: Making a mockery of Scrake & FP. Going Rambo and succeeding.

Commando: Setting all his weapons to semi auto, trying to compete with Sharpshooters for plinking small enemies. Uses the SCAR to deal moderate damage to Scrake / FP before a Sharpshooter blows its head clean off with one shot.

Berserker: Being in the way and taking lots of damage.

Firebug: Lighting the Patriarch on fire so you can chase it down. Competing with Commando and Sharpshooter for plinking small enemies. Obscuring everyone's vision.

Demolition: Laying down convenient smoke screens for the Scrakes and FPs.

This is so true.. Especially the berserker part...
 
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