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  1. R

    Stream Workshop Can't "Fully Load" Maps

    In the Killing Floor 2 SDK, I open the content browser and navigate to: KFGame > BrewedPC > Maps, and select "Fully Load" on its right-click menu. However, everything remains gray. Is there a different method I need to use to load the maps? I'm able to load other content using the Fully Load...
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    If I do not enjoy playing Swat would buying the riot shield change my perception?

    Basically it lets you play closer to the front (with or instead of a Berzerker). It can mitigate big hits as well as some AOE crowd control with the bash. The "don't slow down when you aim" perk skill is basically a no-brainer with this weapon. It costs 1500 Dosh, so it'll be a mid-to-late...
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    Show "Last Player Standing" notification to the last remaining player

    When a dead player is spectating their remaining teammates, and only one player is left, a popup appears on the screen saying as much and the character sometimes says a dialogue line about it; these notifications aren't visible to the remaining active player. It would be helpful to know if...
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    What We Are Up To - A Piercing Freeze

    For "Survivalist - Lockdown", that skill only affects those 3 status effects? What about others like freeze or fire panic? If it only affects those 3, then it seems a bit redundant with Zed Shrapnel since that applies those status effects to all nearby zeds fairly often. Having it affect all...
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    Tactics Is Armor worth it?

    That's generally what I was doing as well. However, I find the scenario where the team gets swarmed tends to happen in the latter half of a wave, and by then the chip damage has reduced your armor to 50 or 30 points; it isn't as helpful then since the big hit or getting stuck in a swarm tends...
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    Tactics Is Armor worth it?

    With the amount of chip damage in the game it rarely seems like a good idea to buy armor. By the time the large zeds arrive in a wave the armor is mostly gone, and gets depleted in a single hit (which is survivable anyway). It seems like the only scenario where it comes into play is if you're...
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    How do you tell what boss is coming up?

    Oh, okay. If it's meant to be a surprise, I'll keep it that way. Thanks for the info! :)
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    How do you tell what boss is coming up?

    I was under the impression the boss coming up was supposed be a surprise for the last wave, but twice now I've had teammates say "X boss is coming up" and they were correct (NOTE: I haven't had a teammate say 'X boss is coming up' and have them be wrong). Is there a way to tell which boss is...
  9. R

    Dropped weapon UI marker

    The additional info for the dropped weapon would be nice, and would mainly help with picking up other players' weapons.
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    PC "Iron Sights (Hold)" doesn't always bring up iron sights when held

    The issue is when the player lands, they don't go into iron sights. However, if the button is held and the player shoots after landing, the game goes into iron sights. It seems like after the player lands, the game should go into iron sights since the button is still being held.
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    PC "Iron Sights (Hold)" doesn't always bring up iron sights when held

    Category: Code Reproducibility: Always Summary: If "Iron Sights (Hold)" is selected, holding down aim doesn't cause the mode to change if the button is initially clicked during certain actions Description: 1. Make sure "Iron Sights (Hold)" is mapped to a button (in my case I mapped it to...
  12. R

    Dropped weapon UI marker

    I find after a player dies, their weapon gets thrown and is difficult to find - this is the case also when you die and are trying to quickly find your weapon. Having a UI element hovering over the dropped weapon would be helpful (only appearing when the player is close). Additional information...
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    What's the best way to play sharpshooter? Am i supposed to target only big zeds and nothing else?

    Even with the M99 AMR, you'll need to help deal with the smaller zeds. A good companion weapon is the Spitfire - it's able to deal with crowds well with its rate of fire, splash damage, flames, and high ammo capacity; it also gets the benefits of your perk weapons. The M14 EBR is good for...
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    PC Getting grabbed by a clot during the Abomination's suction ability causes permanent movement loss

    Category: Code Reproducibility: It just happened, so I only got it once. Summary: If a clot grabs you during the Abomination's suction ability, when they are both off you can no longer move. Description: I'm not 100% sure of the exact steps (as it happened quickly), but it seems to be a...
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    PC Achievement for collecting all items on Sanitarium is given even though they are not all collected.

    Category: Code, Level Scripts Reproducibility: 100% (1/1) Summary: I was awarded the achievement for finding all the collectables on Sanitarium, but I found one more afterwards. Description: My team found the collectables (I'd found one to contribute to the initial achievement unlock), then...
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    Yuletide Horror Beta 1 Is Now Live!

    Thanks for fixing the Survivalist XP bug! :D
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    Thoughts on the weapon pickup mechanic

    Yeah. It's mostly the rare times when I'd need it is when I notice how difficult it is. Mostly on the latter part of a wave in HoE when I'm either low on ammo or the dead Demo's RPG would be REALLY useful right then. I also run into the issue when playing Survivalist, since that perk will...
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    Grim Treatments Opt-In Beta 1 Survey

    In a future Beta, it would be good if Tripwire set the first boss battle in Endless to be the one they want us to test (assuming there's a change to a boss). I tried out the Beta last weekend, and I didn't get the Abomination after several Endless and Survival mod matches. I filled out the...
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    PC Survivalists can't earn Berzerker or SWAT XP

    Category: Code Reproducibility: Always Summary: As a Survialist, a player can't get XP for Berzerker or SWAT even though their weapons were used. (A player might also not be able to get Sharpshooter XP). Description: A Survivalist can't get XP when the "Kill a zed near another player with a...
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    Thoughts on the weapon pickup mechanic

    The mechanic of picking up a fallen ally's weapon mid-wave to either fight on with it or save it for their respawn is a cool idea, but I rarely see it get utilized. When I attempt it, I find the "drop your weapon to pick up their weapon" logic often doesn't work because the new weapon might be...