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Additions to passives:
- 6 Starting Armor Per level (Max 150)
- 2% Max Armor per level. (Max 50%. This Increase to max Armor does not give you starting armor.)
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Juggernaut (Renamed Heavy Armor Training):
(Added): Increase perk...
The Problem with the Survivalist Perk: With more and more weapons coming out, perks have weapon options that let the perk cover up its own weakness or face enemies they normally cannot. With most perks already having these options, the need of a perk allowing weapons from multiple weapons to...
P.S. I have never opened the general discussion tab so I didn't know there was a KF3 related post on top. I typed this entire thing in a work doc before deciding that suggestion and Ideas may not be the best place.
I was thinking about what justification would be required for making a KF3 and...
Scientist Perk
Goal of Perk: Perk around CCing, Weapon Upgrades, and setting up for damage perks.
Weapons: Supportive Weapons that are ice, Electric, or other science based.
Starting Weapon: Taser Pistol (see bottom before rationale).
Grenade: Freezing Grenade (Sharpshooter’s, unique Alt...
Scientist Perk
Goal of Class: Class around CCing and team support. (also a money dump for endless and long games.)
Weapons: Supportive Weapons that are ice, Electric, or other science based. (see end of post.)
Starting Weapon: Taser Pistol (see bottom).
Grenade: Berserkers or Sharpshooters...
New edits: Completely returned mag size buff in base kit. Juggernaut's armor scaling is now damage increase instead of mag size. Tactical movement changed from 5% move speed to 10% sprinting speed. Battle hardy reworked and renamed to Hardy. (Tier 4 renamed to Perseverance.) (reworded some...
Perk Name (pending):
Elementalist (kind of long and sounds out of place with the other perks)
Scientist (Makes it sound there should be weapons other then Ice or Electric; maybe gravity based or other hyper-futuristic)
Weapons: Any Weapon that is Electric or Ice Based. (see list in spreadsheet...
Edited: Link is to a buffed version of this Swat Rework. I think that the first version of the rework was a buff, but it was not enough to make Swat Viable.
Link: https://docs.google.com/spreadsheets/d/1qtWJrijI8T7VVSSHhbCWBG6c3P4awFnOLgZX5rBzjKg/edit?usp=sharing
Buffs in linked version: Turned...
Thesis / Overall problem
A Survivalist's role in the game is to be the jack of all trades by allowing all weapon use at the expense of a lot of damage and to have skills that give utility and survivability. The problem with the perk though is that it has oddly specific skills that limit...
Thesis / Overall problem
Survivalists role in the game is too be the jack of all trades by allowing all weapon use at the expense of some damage and to have skills that give utility and survivability. The problem with the perk though is that it not only deals less perk bonus damage but none of...
The Airship map has side missions that are exactly the same as the objective ones for survival so it should get it's own objective mode so the survival can have just zone defense like every other map.
The Santa Workshop map requires escort missions to pass survival mode. Since objective mode...
The Berserker's tier 1 perk Dreadnaught is not viable except with a devoted healer constantly healing the berserker. As such the perk is not usable for single play.
Currently:
Dreadnaught: Increase total Health 75%.
Skirmisher (other tier 1)
Move 20% faster and sprint 25% faster...
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