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Hello Tripwire. I'm once again putting forth the request to be allowed to bake the shader cache into upk files, just as maps are currently allowed to do.
At the moment, modders are currently unable to use any custom materials outside of maps, which greatly limits the scope of what can be done...
The issue with being unable to use custom materials issue also seems to prevent use of a custom "lens' material for scopes. I suspect it's similar to the issues encountered when trying to create displays similar to the healer or welder screens, in that there's an issue with the specific...
Attempting to use a custom icon for a firing mode doesn't work. Targeting the custom Texture will cause the weapon firing icon to be blank. Creating a copy of one of the firing icons already in game and targeting the copy also doesn't work, whether or not the custom image is imported over it or...
Could we get the official animation rigs for first person and third person weapons and characters, as well as some documentation on it similar to how the documentation for Audio Modding was given?
Category: Other
Reproducibility: Always
Summary: When using the M_Wep_1stP_Masked_Master_PM Material for a custom weapon, the weapon mesh appears with no textures after workshop upload
Description: When using the M_Wep_1stP_Masked_Master_PM Material for a custom weapon, the weapon mesh appears...
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