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Category: Code and/or level design
Reproducibility: Unknown
Summary: A zed seemingly got stuck in a certain part of the map, but its model desynced and drifted away, leaving an uninteractable (and unkillable) zed as the last enemy remaining. After the match ended, the zed's real position was...
Category: Code
Reproducibility: Always
Summary: If the last/only player uses the suicide command during trader time, the match will become permanently stuck.
Description: Previously, suicide during trader time worked exactly the same as suicide during the wave. If the last player standing...
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