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I think "thinning" was poor a choice on my part. At the first German you've got a big forest block on its left in G-1 to 3. What I'm proposing is chopping out a channel maybe even eliminating the bit in G-1 entirely. And then doing the same for G-6 or 7 and maybe 8 at the second spawn.
I think that thinning out the 'forest walls' on the left and right of the German spawn to make them passable solve that. It would eliminate the choke point effect which hampers exiting the spawn without losing play area to minefields. And in a map with an increased number of players more...
The Germans need to be beefed upIMHO. And IMHO part of that beefing up should be a tank or two. Or as someone else suggested drop the T-34 in favor of a second SU-76.
I beg to differ most of the times I've played Berezina the Soviets do counterattack. Many times very successfully.
The whole point of defending is to not lose ground, but to hold it. The other night I played Enemy at the Gates as a German. We managed to hold the Soviets at the Beach Head...
Linear objectives don't bother me as much as linear game play. The Germans on this map have no realistic chance to push back. My real complaint is that this map is too realistic :D
I was playing Danzig as a Soviet. I charge over West Bridge run into a German who promptly shoots my Pa Pa sha out of my hand and then does the same to both my nades before he finally managed to skewer me. I wish I knew how to make videos cause that would be fun to watch.
The Difference is if your playing German on Gorlitz you know it's always going to end at the Trainyard. Take Berezina for example. I played it in one of early its iterations when the Soviets couldn't counterattack. And it was an alright map in that form not spectacular just alright. You knew as...
If he does good, if not it's his map.
I've been on plenty of German teams on Konigsplatz that have managed to drive the Soviets out of all of the capzones and keep them out until the end.
There shouldn't be intended results. The results should be determined by the players not the mapper...
I disagree, as it stands now the map is too repetitive. Every map should be considered be a meeting engagement map. The ability of both sides to attack and counterattack is key to replayability.
Deliberately weighting the map in favor of one side makes it boring. Compared to Danzig which has...
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