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    Procedural random maps for hypothetical RO3?

    Not sure if TWI will ever come back to the Ostfront for an RO3, but here is a suggestion if they do: Procedurally-generated maps. Specify general map mechanics (i.e. number of objectives, terrain, etc) and then randomly generate buildings and other objects Probably would be a lot of effort to...
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    Tank ballistics and combat

    To all of those tank buffs out there: I'll start off and acknowledge that RO2 tank combat is far from truly realistic, but it is probably one of the most realistic out there. One thing that gets me in RO2 is that angling or hiding your tank hull is almost pointless, because the experienced...