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At least on the bloodbath servers all of the experienced players stack North first, which causes rounds to be unbalanced and short. Since on 2 round servers you will get a chance to play both teams, there is no reason to choose teams except to stack. For players who want to play with a friend...
I have tips disabled. Almost every time I spawn it pops up the tip " Hold the T key to show the tactical overlay, which shows objectives and other useful information". It never shows any other tip than this. I have tried enabling tips and then disabling them again, and reinstalling. The issue...
It looks terrible, if you want them to look like they are covered in oil at least put a mask over the uniform and web gear like the current dirt mask that increases with rank.
It also makes it extremely hard to ID teams, they just look like an African American. We can't have green PAVN uniforms...
I have the bug where character detail is low on man menu. I know the fix is to set texture pool to unlimited, but I am unable to change the texture pool size.
Currently the flamethrower feel overpowering to me. On attack the flamethrower is balanced, it doesn't need to be aimed and it always instantly kills but it significantly slows down the user, making it hard to cross open areas and draws a lot of attention to the user who is usually standing in...
If north is on the attack on campaign and they capture an objective or set of objectives, their squad tunnels will be destroyed. I suspect this is an issue with every map and both northern factions, but I know for certain it is an issue with PAVN on both Cu Chi and Hill 937.
Campaign, attacking hill 937 as nlf, Everytime we capped both objs my squad tunnel was deleted. Happened when a&b we're were captured and again with c&d.
I've been working on using pictures of real gear as textures for the models in game. I'm just messing around, I have no plans to go anywhere with this, I don't even know how to get it in game. I will post pictures later tonight if I remember.
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